chumjoely--disqus
Chum Joely
chumjoely--disqus

I get that as a general sentiment, but I remember being really impressed with what I saw right off the bat (even in the small part that I've played)— gameplay but also just the overall oppressive atmosphere. For some reason, those cops (?) with the masks and heavy armor and distorted voices are fucking frightening as

Well, I will certainly be starting over at this point, as I always do when coming back to a game after more than a couple of weeks' break (and in this case we are talking over a year). But I don't think that part was particularly far into the game. Also, I am way better at action games now than I was on my first

I have seen that on other games, I will try it out— thanks. But there's also an element where I just have good days and bad days, or (to some extent) I have to get my no-puke FPS habits back in order— like I kind of have to remember to pay a certain level of attention to my peripheral vision so that I am consciously

Hey, about that "want someone to be killed" thing… I think Ms. 6 to 8 Thousand Monthly here just volunteered!

Well, this might get me to try Half-Life 2 again. I have started a few times before (farthest I ever got was cruising down a coastline in a dune buggy killing giant bugs), but this is the one first-person game that, for whatever reason, has always been the absolute worst for my motion-sickness problems in gaming. Grrr.

"Those MLM Boys" is their little Internet brand. And they look so happy about what they're doing.

RE: EDIT: Awesome, enjoy. I mean hey, I just had to help someone who is into both XCOM and Steven Universe (although I am more of a Peridot fan myself).

I am having some Disqussy posting problems too at the moment, so here's my second attempt at a reply to this! ;)

Jeez, this whole settlement thing sounds like a major pain in the ass with no positive impact on my ability to succeed in the main game. Maybe I just won't bother at all even though it seems cool in the abstract.

That sounds a whole lot like my experience of the trilogy too— started out hating ME1 and grew to love it. To add an even wackier twist, I even (almost) actively enjoyed the crappy inventory system on my second playthrough because I knew what to expect and found that I was able to upgrade super-fast while amassing a

Heh, that describes me pretty well. I feel reassured.

You make a good argument! I definitely remember a few missions where a huge amount of planning went into sort of turning my whole squad around a group of aliens so that we could continue to move towards the goal even as we fought them— and yeah, there was always one or two soldiers at the pivot point who had to

I did New Vegas on the PS3 and yeah, it was all VATS all the time for that exact reason. I have only just gotten into shooters on PC in the past month or so (now that I have a laptop that can handle it!) and it's a huge difference, so I have been kind of enjoying actually being able to shoot stuff successfully (as

I recall that from New Vegas. But for the moment I am still in the first couple of hours of Fallout 4.

Yeah, I haven't messed with VATS much in Fallout 4, it seems weird. Maybe it's because I am on mouse & keyboard for the first time and don't know the controls? Or maybe because the "slow motion" isn't nearly as slow as in New Vegas and I am incompetent. But yeah, I should give that another try.

That is really my preferred approach too, but the thing about shooting is it requires ammo, which you can run out of.

Are you in the Gameological group on Steam? If not, I think anyone can join (and if not, be-friend me there and I'll invite you or whatever). Then you can read the discussion that I gave the (web) link to above.

Definitely looking forward to Inside once I have played through a bit of my existing backlog… and therefore feel justified in spending money on games again!

I totally get what you're saying on "slow and repetitive". With some of the more complex stories (like rats vs. guinea pigs on Pigmote Isle), they built in some shortcuts so you can just jump to the given conclusion without having to read or even skim over all the text… but yet, even so, not nearly as interesting as

I never really got into Mimic Beacons, so I can't tell you. It's true that some of the missions were super-hard in the given timeframe, but I managed eventually even though I am not that great (your implication that it's rare to have more than two enemies survive a turn is totally alien to my experience, so to speak).