chumjoely--disqus
Chum Joely
chumjoely--disqus

Forget slight sense of melancholy, this game gets downright miserable at the end. The ending of this one doesn't make the events of the game seem "pointless" in quite the same way as in the first— but still "pointless" on a more existential level. I read a couple of reviews where they said, "What you learn in this

Indeed. I believe that's "Roller Mobster".

Hey wait! Suxxy Jazzhands!

Just because I'm dying for a place to say it… I, too, am deeply in love with the Hotline Miami 2 soundtrack, and besides the usual awesome tracks for killing people, the one that stands out to me right now is this one from Act 4 of the game:

Girard, I love you and all, but that post was just a tad uptight. ;)

Hey, I agree completely (and you may be right that "ludo" is more widespread than I thought). I'm just trying to figure out why the word seems to put many people off a little bit.

Gaylord and the Big Unit. Sounds like a formidable pair. But if they're both pitching, who's catching?

Although I don't mind the term particularly, I think it's the Latin "ludo-" which nobody had ever bloody well heard of before "ludonarrative dissonance" etc. became a thing. The only reason I was able to make any sense of it (and I'm a linguist and translator, people) is that I happen to live in Montreal and speak

I saw a little video about it too— very much quick snippets but you could see that you get to select from like 12 different variations on each guy ("smoking", "patrolling", "stationary", "fat" etc.). Looking forward to it once I beat this damn level where the Fans have to clear all three floors of the gangster HQ or

Yeah that was great. "He works at the incinerator, which means he is basically taking his own garbage to work in the morning and setting it on fire."

Yes, it's very weird the extent to which everyone else just kind of rolls with it. "Whoa! You're alive! Well… listen, I've got this side mission I'd like some help with…"

Yeah, I am intrigued to try this out. I've never worked with a level editor at all before, and this seems like a pretty great place to start.

Yeah, the big problem that I keep seeing is with the characters that have some special limitation on picking up ammo or weapons. The Bear and the Swan can't pick up new weapons/ammo until the old ones are gone. This was indeed a big problem when I took the Bear into that sewer level and couldn't just fire away the

Yeah, the only big bug I got in New Vegas was in the fight against Legate Lanius. I was saving a lot through that sequence and at some point, my preferred save (in terms of advancement in the overall battle) happened to be right after I had killed a guy and his corpse got stuck to my foot or something, which made it

My God, it's so crazy it might actually work!

The bug that I got from that mandatory download was the one where it freezes at the very beginning of the "Defend XCOM HQ" mission. So you're like well into August or something and the game just freezes irrecoverably. Well… not irrecoverably, as it turns out that there's a simple 14-step process to reformat this and

I definitely noticed the "survive one bullet" one— for pistol shots, anyway. You get a little blood splatter on the floor to tell you you've been hit.

Yeah, that is what I meant in my other post about "hoping for a twist"— I have this feeling that Things Will Be Explained, which I am not that interested in either. I'll let you know when I get to the end— and @CrabNaga said he had already finished, so maybe he'll chime in…

Uh, damn, no, I hadn't thought to physically manipulate the PS3 to deal with this issue (although it's true that mine is located in a relatively enclosed cabinet, open only at the front, and its definitely gets hot at times).

I'm not really into building sims, but a friend shared this hilarious story/slideshow on Facebook about what happened when a PC Gamer columnist arranged for his city to only have enough room for one house, and then closely followed the lives of his one family.