chronoboy
chronoboy
chronoboy

It’s not tactical in the slightest, but there’s a growing base of players who just like to build up their units and wreck shit. Which I get, hell the funnest part of Awakening and Fates was breeding god-slaying super babies, but I do lament the loss of strategic gameplay. IS seems to be of the opinion lately that

There’s subjective opinion, and then there’s this, which feels damn close to trolling. I’ll just chock it up to recency bias, but it reminds me of when one of my middle school students proudly exclaims that Mario 64 sucks, and I have to use every fiber of my being not to fail them the rest of the semester. 

It’s funny how people say Engage is the love letter to the series because of the emblem rings bringing back old heroes, but Awakening was literally a continuation of the Archanea games. Chrom’s family is all descended from Marth, Lucina cosplays as him, and canon Tiki is literally a playable character! And to top it

Blazing Blade is still my favorite, but I absolutely understand why some people prefer Sacred Stones. It’s a little more accessible, the split campaigns are a neat idea that makes the story more digestible. It has branching class paths, the 3 recruit units, and a really neat post-game. The story and characters are on

Sure, but SS is literally next on the list, 3rd from the bottom. So fans of both games can unite in their outrage lol.

I replayed Blazing Blade last year and it’s still a masterpiece. It holds up so well because the mechanics, while streamlined, gel together so perfectly. It’s kind of astonishing how the lack of options in battle makes it actually feel more tactical. Like a game of chess, the specific strengths and weaknesses of your

If you thought that was bad, you’ll love FE Engage’s watered down version that’s nothing but menial tasks without the meaningful character interaction. 

For me it is was mainly how watered down the battle gameplay felt. It was like a Shining Force clone with even less tactical depth and one of the easiest games in the series, even on maddening. The monastery and social mechanics, while they could drag, were the stand out aspects of the game. The Engage somniel feels

If the emblem ring system doesn’t click for you, then the game has little else to offer, honestly. It makes your units’ classes feel almost pointless when you can slap on an emblem that gives them numerous powerful abilities and overrides their weaknesses. And the rings are so powerful, not equipping them can be a

FE Engage is like the anti-Shadows of Valentia. SoV had great storytelling, a cohesive art design, and solid characters, despite pretty lackluster gameplay. Engage has garbage storytelling, jarring/over-the-top art direction, and overall weak characters, but really fun gameplay. 

Holy hell this list is atrocious. I don’t even know where to start. The recency bias is off the charts. 

This was always my feeling. I don’t see how adjusting to new hardware hugely impacts the design and mechanics of the game. That feels like a bit of a cop out unless FF13 was specifically made into a corridor walking simulator because they couldn’t figure out the hardware. 

I wonder if it had to do with her bizarre and gruesome death. 

If BWAM BWAM BWAM didn’t pierce your very soul, then it clearly wasn’t for you. 

I watched it just to see EEAAO clean house and see history being made. I was not disappointed. 

The biggest snub of the night? Racacoonie. Unbelievable. 

Funnily enough, the first time I saw M&C was on the HMS Surprise (well, a replica) in the San Diego Maritime museum. My wife was pissed that I sat there watching the whole thing. Lol. 

Came for the AoT hate in the comments, was not disappointed. 

SAO didn’t come out last decade.

AoT is all about the build up and world-building. Even if it doesn’t grab you right away, I highly recommend anyone try to stick with it because the pay off by season 3 is incredible. So many little details in the early episodes come back in different ways and the foreshadowing is brilliant.