But the dick creator gets 3 whole options! That’s not fffaaaaaaaaiiiirrrr!!!
But the dick creator gets 3 whole options! That’s not fffaaaaaaaaiiiirrrr!!!
As dumb as dick physics are (remember when it used to be boob physics getting the rage?), camel toe would be equally if not more dumb. How the hell would that balance things out? Hey why do male avatars get cringe dick physics? I deserve a pointless visual mechanic just as moronic!
It’s just a bit more content. Like the cherry on a sundae. Maybe you don’t usually eat the cherry or it’s not very fresh, but what’s the harm? Just yank it off and enjoy your ice cream.
Hey. One outrage at a time now.
How much vag customization can you really do though outside of pubic hair? Adjust the size and labia protrusion and maybe the clitoris, but what’s the point really? How often do you see a close up of your junk in this game? You barely even see your own characters appearance since your in first-person most of the time.…
I’m generally in support of animal rights, but ostriches and emu are both mean mother fuckers. Just real assholes. You try to give them some food pellets and they snatch the whole pan out of your hand after nearly snapping a finger off. Not a hint of gratitude. Turn’em all into ostrich burgers for all I care.
What vain rich kids do when they never have to work and want for nothing because they can ride their dad’s fame/fortune for most of their lives and can’t go 5 minutes without being admired. In other words: deadbeat debutants.
It’s not about not pissing off fans. They’ll still buy the game in all likelihood 3-6 months later when they’re done huffing and puffing. Crunch occurs as a cost cutting measure to shave a few million dollars off production for the extra months they’d be paying their 200 employees, many of whom have near 6 figure…
Anybody remember Snowboard Kids 1 & 2 on N64? That game was a surprisingly fun take on Mario Kart and I got a kick out of unlocking new crazy boards. Except that useless floaty board that went like 5 miles an hour.
Only problem was the bosses were so damn easy. I appreciated Skyward Sword upping the difficulty in that regard.
You forgot the Sky Temple, but I’ll let it slide just this once.
If I remember correctly that intro was created by Tetsuya Takahashi, the guy behind Xenogears and the rest of the Xeno games. He also designed the magitek armor.
Is this a mea culpa from Ian as well after blaming the director and team management for crunch for some reason? As if the even greatest game director can foresee problems with the game and its system like it’s an exact science and plan accordingly? Come on, man.
They also have the luxury of certain franchises (Pokémon specifically) that make them so much ungodly revenue that they can afford to release a console that flops hard and brush it off like nothing. Though it is a bit ironic given Japan’s notorious work culture.
I feel like bugs are definitely worth mentioning, especially when they pile up, and depending on their severity like crashes, save losses and epilepsy (yikes). However, I also sort of take stock of which bugs will likely be fixed within a month and try to push them aside to analyze the core gameplay. Ideally,…
I see what your saying, but there’s a world of difference between debugging a game with a cutting edge 3D engine and physics systems vs. a top down game with a fairly limited scope like Hades. Ambitious open-world games are notoriously buggy because the plethora of bugs is exponential compared to say an RPG Maker…
I think we lucked out with Copolla getting the nod for Apocalypse Now.
I was going to make a similar remark. Give Xenogears another year of development time and Takahashi looks like a genius. But development has restrains and one cost-bloated game that doesn’t sell could tank several developers.
2 weeks to work on patches after every update sounds cushy as fuck.
Not having an actual deadline makes all the difference. Hades has an excellent team behind it, but things could’ve turned out differently if they weren’t allowed to take their time in early access for years, and forced to rush it out the door. I don’t fault game developers and team management as much as the company…