christiangabielrivera
Lust Envy
christiangabielrivera

I’ve had a laptop for 4 years, and only now am I struggling to maintain 1080p/60, 1080p/30fps is EASY, and my stuff wasn’t even high end in 2012, and still outperforms a base ps4.

A well made PC build with proper parts could do high graphics gaming for 4-5 years, easy.

No. This will undoubtedly run MOSTLY games upscaled to 4K, likely from 1080p (with best forms of AA) and 1440p. Native 4K games on PS4 Pro’s specs, no way, no how. Beefy graphics cards are still struggling with 4K/60fps, unless settings are turned down. The Ps4 Pro is anything but beefy in specs. The easier graphic

Here’s how to semi-fix this absolute shitfest of a day.

Sony needs to outright say that the Pro will give you two options: 4K mode, and 1080p/60+ fps mode.

So what will I do with the other han—OOOOOOH. Nintendo, I like the way you think.

EA is literally from the people that made VP.

Oh I’m waiting for it, but just saying EA is actually next month. It’ll do for now.

There’s always Exist Archive due out in two months. Better than the long wait for Indivisible.

Dirge of Cerberus Remaster: Lightning DLC Edition.

That’s some animalistic abuse. I’ve bought some cheap-o wireless mice and keyboards that have been going on for years now.

Tell me you have NEVER run from these. You either have never played a Final Fantasy, or are a liar.

In certain games you learn to run from battles with a high risk/little reward. Like the final dungeon in FFIII on the DS, where every battle is basically a boss level fight that can wipe your party out.

Or even in others where there’s little reason to fight a mob that can petrify you/insta game over for less experience

You base the 90's off just one series? Ok.

More like “devolve”. This goes for essentially all animations in general. 80's and 90's put in more work in general. Cartoons, anime, they were better animated. Computers have made animators a bit lazier in detailing. Adding less frames, less micro details, etc. Look at ‘Gunbuster’, and look at ‘Cross Ange’. Mind you,

Good. I prefer a good, focused, linear structure, instead of the ‘me too’ side/fetch quest BS which is what was turning me off from this game to begin with.

Meanwhile, SEGA refuses to make a proper new Streets of Rage. I cry every time.

They are made by the same guy, and Inputmapper is actually the more recent program, apparently. They do the same thing. Also have the same exact issues on DS4Windows. (I have both programs to compare)

That’s what I mean, having to do it every time you restart. The automatic method is the same thing.

I used the automatic link he made (which is what I have been doing since the problem occurred). Guess I’ll try the manual disable/enable, to see if it ‘sticks’.

Nope, still does it. Have to do this every time.

I’m well aware of that. Just never bothered with going into the config to force it seeing as whenever games read a 360 controller being plugged in, it auto switches to xbox prompts. But since PS4 isn’t native it doesn’t. But if you say just going into the config will do this, then perhaps this will be fine.

I’m referring to on screen XBox prompts. Not input mapping, if that’s what you mean.

Split/Second (a racing game) has pad support, yet all the screen prompts are keyboard related, and an absolute headache.

I’m a gamepad only PC gamer, so keyboard/mouse prompts are a nightmare.