chriscanfield01
Chris Canfield
chriscanfield01

It doesn't make sense to have Pixar make a big-budget huge release to promote a big-budget huge release. However, they do a lot of shorts to home their skills. Maybe they're making an opening short in the Star Wars universe?

The main advantage that consoles offer over PC's has been instant-on always available entertainment. As a huge PS3 fan in this past generation I now... have a full steam account, and a tablet that turns on immediately. A 13 GB install really kills any reason not to wait for a pc to reboot and load up a game.

If Nintendo is going to succeed in the future, future purchasers need to know the company stands behind it's work. That lack of confidence (due to Sega's diddling with CD/32x/Saturn) is really what sunk the Dreamcast. Nintendo needs to stand behind the Wii-U for as long as possible, to inspire confidence in their next

My guess is they're worried about the sanctity of the online multiplayer component, similar to Battlefield or another competitive FPS. Which is an interesting choice, as at heart Sim City appeals as a sandbox play set, not a competition. Increase the toys in the sandbox, increase the players. It's sad to see EA

Keyboard emulation on iOS is more widely supported (if it can be called that), but it brings up its own problems.

1. When connected (and they tend to stay connected), the on-screen keyboard doesn't pop-up. To text, facebook, twitter, or do anything text-based on the phone, you have to manually disconnect the joypad.

2.

This looks like it is still using the older-style keyboard-emulating-a-joypad rather than an iOS or Android joypad proper. This is similar to the iCade line of controllers, and all the problems with those. Android joypad support has been promised, but to my knowledge is still in progress. iOS joypad support is

The shaky cam has little to do with technological limitations, and is primarily a stylistic choice to try to increase realism and intensity. A lot of shaky cam sequences (such as those on Battlestar Galactica) are partially or entirely CGI, with the shake used to simulate camera work and mask artifacts.

So sadly, that

SfIV feels like it has been developed for Japanese arcades, where 5 new characters to try and a deeper balance is plenty to get new quarters and convince operators to upgrade. At home, that's a harder sell.

Think of how many dogs would attack these things.

In the same way that racing games are exactly what computers render well and make them look good, football games are exactly what they do poorly. There are a large number of people, all grappling with each other, close enough to see clothes and expressions. They all have to make realistic decisions in a very human way

Is there a good citybuilder alternative to Sim City?

As a developer, there really isn't a lot that you can do on an open platform like jailbroken iPhones. Once a phone is jail broken, any submitted score is questionable. And detecting jailbroken phones is questionable, since what you're doing the detecting with is compromised. You can add layers of obfuscation &

Necroing an old post but:

The problem is, and I've definite been on the ends of this, you tell a reporter "We're considering how and if to do multiplayer." The reporter writes in their blog, "Developer Chris Canfield says they have multiplayer still on the table." A major news aggregation blog posts "Online

If you're not familiar with Cherry MX switches, THIS is a good primer from Keyboardco, with animations.

Essentially, Cherry MX Blue are the ridiculously loudly clicky ones for old-school typists. Cherry MX Brown are the less loud (but still loud) non-clicky ones for gaming. Cherry MX Reds, which Das Keyboard just

The only practical difference between the Brown and the Blue is volume. Brown is loud, Blue is REALLY loud. Blue also tends to have slightly more resistance in the middle, and clicks near the middle of the throw, whereas the browns are a little smoother and click at the bottom.

But really, the practical difference

The original version was a sleek but deadly black keyboard without any labels, like a silent German submarine. I'd assume the Das refers to Das Boot, rather than being the proper gender for keyboard.

"EEDAR's survey says free-to-play "whales" spent the majority of their gaming time on consoles. "

Actually, from the data it looks like the whales spend about %25 of their gaming time on consoles. %66 of their time is spent on PC's, Phones, and Tablets, which are traditional Freemium venues.

The guy at the 2-minute mark appears to be dual bending!

My guess is that they're pushing SF4 as a competitive platform for arcades, as they tend to do. Major updates (like an SF5) basically reboot your competition base from scratch. Moderate updates can revive an existing competition base, and keep a game profitable for longer. With the minor failure of SF x Tekken,