chrisavellone
Chris Avellone
chrisavellone

I would watch that fight on Pay Per View.

Wasteland (1) is the one that jumps to mind for me, and while I loved playing it, I don’t know how popular it was (I had to force myself to buy it because there were no other RPGs left on the shelf to get).. I think Ultima 2 had some sci-fi detours (strangely enough), there was also Origin’s Martian Dreams... and

I think it depends on the DLC and the expense - but DLC is also designed to drive (no pun intended) the core product and also becomes a reason to make a repackaged Super edition with all the DLC avaliable at a later date, too.

Sure, I can see them doing so, and you can still do DLC in a world like that. One just has to be careful of system balance, since any new system... even a slight number change... can have unusual repercussions in a system-driven universe.

The crushing workload would no doubt crush his vocal cords as well. And besides, he and Nolan North would have to duke it out, and Nolan looks like he could crumple a car with his hands.

John, you’re correct - that radiation river in the Vegas sewers was probably the deadliest, unintentional trap in Wasteland 1. (It did the same thing to me and wiped out my party.) I feared for Interplay’s customer service in the weeks during Wasteland 1’s release.

FTL. So much so I volunteered for and worked on the Advanced Edition for free. I love the Subset guys, they’re great.

I think by the nature of “choose your own adventure” it locks some game aspects in place - even in games that seem to have a lot of choice, often they are simply that way because there are so many special cased outcomes that it makes the games feel more free-flowing than they actually are. A living universe is

Rhianna’s right - Redshirt is a great example (and John’s mention of Spaceteam - it’s one of the most fun party games to play if you have tolerant neighbors who can deal with all the shouting).

Definitely think it’ll be a viable platform, especially in the horror genre. I’ve seen a lot of cool titles being developed for it already (XING, Follow the White Rabbit, and more), and look forward to seeing more.

It’d have to be something that lies outside of any specific reference to hardware - a number of folks I know don’t know what a floppy disk is, let alone how large they used to be. If it’s not the Star Trek holodeck or a game you play solely in your brain, then that’s a tough sell... but the type of entertainment I

It’s amazing as soon as you said “PG,” my brain screamed to a halt. There’s a lot of sci-fi comedy games, but they tend to go beyond the PG realm. :/ It was a little depressing when we were doing FNV: Old World Blues that only the rated R jokes got a laugh during our first focus test, so... yeah.

I can only dream of another X-Wing/TIE Fighter sim. And what Chris said about Freespace - hell yes. We still cite the evolving mission design in that series (ex: blow up a mine in a minefield, and suddenly it will spawn a mission to disable the entire minefield, etc. etc.) where objectives were given by interacting

I agree with Chris (Kluwe)‘s response. I’m still amazed that people can make a career from gaming like this, I never would have imagined those professions even existing 15+ years ago, but am curious to see where these spin-off game careers go in the future. It might even make a great story for the next ( ::crosses

One of the first videogame entanglements was The Lurking Horror (Infocom text game), and it provided much of the inspiration for the short story in the anthology - for a -text- adventure, I’m still amazed at how much it creeped me out and made me make sure all the windows were locked in the house. And the doors. And

1. I believe it was a nod to Black Isle and our RPG roots, yes - although the original Black Isle name was a nod to our CEO’s roots as well (Feargus could speak to that).

While I don’t enjoy writing them, I do so because people like them (or the franchise demands it), and I’ve certainly done a lot of them. As long as I can balance them out with a “hate-mance” (like in Alphas Protocol), I can deal with it.

Thanks so much! We tried to strike a different tone in each DLC, and Dead Money and Lonesome Road were no exception.

Would love to. D&D’s a great license, and some of the most fun titles I’ve worked on have been D&D worlds (Mask of the Betrayer, Planescape, Icewind Dale).

Learn at home! Keep writing, keep publishing (paid or not), put it up so people can read it, get feedback, and rinse and repeat - just don’t give up, and over time, you’ll see your skills and body of work increase (and you’ll make a lot less errors and find your voice as well). The only thing that would stop you from