chris-coutts
Dissolve
chris-coutts

Small signs of the growing global depression? Methinks so.

Enjoy, it's an experience I'm sure you won't soon forget.

That's a great point, you're quite right as often those races are used as a metaphor for what minorities in the real world might be subjected to. Some games definitely push this theme more than others, although in my mind most don't even seize the opportunity to make anything even resembling a controversial or

Thank you very much for your post. You really hit the proverbial nail on the head in a lot of ways with what you wrote. I live in Canada, and while I would like to be truthfully and wholly proud to be Canadian, it is the history we share with our American brethren regarding treatment of native peoples that prevents me

I, too, first found Marston's decision to handle the final showdown quite anti-climactic and somewhat nonsensical. The way I look at it now is that Marston realized what Dutch said to him was inescapably true: "our time has passed, John." Marston knew what he was up against and that it would never stop until he was a

That was my initial reaction as well, I remember having to double check that they were in fact the same person. I can't say I went out of my way to avoid her articles prior to, but after reading the that piece for RPS I became an instant fan-for-life and pretty much click on anything she posts. I've always found it

Since it's merely a link within this enjoyable read, I wanted to just point out that the piece Patricia wrote for RPS (aka link in the Fallout 2 blurb) is positively fantastic. I read it upon it's initial posting on RPS and it has really, really stuck with me over time. As far as gaming-related reading goes, this

Question 1: N/A. This answer would be different if the US/Canada actually spent the time, money and effort making broadband accessible to everyone and not just major markets.

Terrific read, thank you!

Melodramatic or not, it's arguably one of the better selling features presented in this list of potential features.

I don't know if you're referring to my comment, or Viper12's.

Scorcese? Okay.

Snyder? Nah, that's what call display is for.

Now playing

As someone who watched the original trailer (where the audio is pulled from) well over what must be 100 times in the 12+ years I avidly followed DNF's development - this looks like a painstaking recreation of the 2001 build of DNF in the Duke3D engine.

I may be a little biased, but I still maintain that the 2001 DNF

Thank you for lending your time to such a positively captivating discussion, one which I hope continues in the coming hours/days. This really is one of the more refreshing comment threads on Kotaku in recent memory.

For what it's worth, your proposed system makes sense to me, and at the very least is worth attempting

I picked up the Blu-Ray when I saw it on the cheap online a few months back, and only got around to re-watching it again (after, like you, not having watched it in the better part of 10 years) just this past weekend. I feel I can most definitely assure you you will not like this movie less, and rather will appreciate

I positively loved Infinite - so much so that it convinced me to go back, and replay the other two Bioshock games before replaying Infinite. It was all in the name of catching little clues or cues from the first two games that would help tie it to Infinite's universe.

I made it through the first Bioshock in about 4 or

... Her?

Now playing

Pretty great video (and really reminds me to replay Dishonored, only this time with a full out carnage styled playthrough), but I have to say it got at least twice as fun to watch with this playing in sync.