chirs3
Christopher Becker
chirs3

Disappointing to hear the shooting doesn’t feel much better. After playing Destiny 2 for so long, I went back to Borderlands 2 for the new DLC, and was struck by just how floating and awkward the handling of the guns was. Give me Borderlands loot with the mechanical beauty of Destiny 2's gunplay, and I’d be a happy

I always did like the more deliberate, stealthy option, which is why I never got into stuff like Fortnite BR or Apex. There was a time when I coward’d my way up to Top 50 on the US leaderboards in PUBG. Wonder if that’s still possible. Maybe I’ll reinstall and give it a spin again.

“You can’t blame Republicans for a single person’s shitty behavior.”

Destiny 2. Gotta do that Solstice grind!

I haven’t seen his entire filmography, but I thought Pulp Fiction was boring, Kill Bill vol. 1 was a disaster, Kill Bill vol. 2 was surprisingly decent, and Death Proof was slow, horrible torture.

“Role-locking will come as a welcome change for Overwatch league fans who are sick of the dominant “GOATS” meta, an unflashy playstyle of three tanks and three supports. Without Widowmaker’s hype headshots or Tracer’s zippy time-turning, players became bored of tuning in to the same old compositions over and over for

New roster wouldn’t have helped nearly as much if they used the same training regimen and ‘philosophy’ (for lack of a better term) as they did last season. As their losing streak grew last year, they were practicing 16 hours a day, and grinding nothing but the most common strategies their opponents used. Their coaches

You can’t overtune a professionally played game. Tweak one thing and you risk unbalancing matches in favor of one team over another. Adjust one number on Pharah, and suddenly whoever has the best Pharah shoots up to an 80% winrate. They have to be very careful about how they balance the game.

Agreed. The whining about GOATS was no different than the whining about the Dive meta. It will end. It ALWAYS ends. There’s no need to enact rules to try to force meta shifts.

“-the game world as a whole persists without player presence; a majority of its content can be instances or open world, but it has to remain without a player being logged into the world.”

“Except that Minecraft has player-hosted (and created) worlds, not a universal one. That’s closer to Borderlands or Diablo than Destiny. Remember, “massive” refers not to specific instances within the world, but the world as a whole. You can’t walk from one Minecraft server to another, meaning they’re not all part of

A Hat In Time, which is just delightful.

“Destiny hits both of those points quite comfortably. It has a massive, persistent world, it’s built for multiplayer as the default with a large number of players sharing the same server, and has no offline mode; it’s an MMO. If you disagree, let me turn that around, then: in what way isn’t Destiny an MMO?”

“Sure I did. I cited examples of gameplay, both in WoW and in Destiny, where you’re basically doing the same in certain activities regardless of how many players are in your instance. And this isn’t opinion, I speak from experience. I played both WoW and Destiny, did all the activities they have to offer: questlines,

“Except...I did justify it? I wrote like a paragraph explaining that WoW and Destiny have the same gameplay loop, regardless of how many people are in an instance at a time. If you think that’s incorrect, cite your own reasoning.”

“Yes, I’ve already explained to you how the definition of Massive in this context is flexible; it doesn’t matter how many players you have in the specific instance, it’s all about how populated the overall world is.”

“It can’t have hundreds of players in one instance, therefore it’s not an MMO”, right? And that’s the get-out-of-jail-free card for every other aspect of the game that does line up with the genre?”

Imagine thinking Kotaku should be in the business of providing good PR to streamers instead of reporting on game-related news.

“Mhmm, mhmm, yes, Destiny wasn’t an MMO. It just had a persistent world, heavy emphasis on multiplayer, dungeons, raids, leveling, loot drops, gearing up, quests and multiple expansions that continued the narrative and added new content. Definitely not an MMO. Glad we cleared that up. In all seriousness, despite the