chieres
Chieres
chieres

He could be texting, watching video, reading a bible. He was distracted. Object of distraction is completely irrelevant.

i have two words for you

Moral ov the story - give people ways to kill themselves and they will be happy

The thing is IT is a skill based industry, having an education is just a formality on the interviews usually.

that would be a game designer

why everyone in this comment section assumes Japan does not have taxes

It’s also very dependant on the region. You can’t just say “IT salary in US”. In silicon valley, for example, salaries tend to be a lot higher due to rent being abysmally high.

Taxes are so bad for anyone who earns above 50k in Germany. I work in IT, got some offers this year and actually decided to stay in Poland due to salary/cost of living/life quality ratio.

The biggest problem for me with difficulties is that they don’t scale very well for most games, because game is usually designed around medium, and then hard is just added for the sake of it. So cranking it up usually equates in poor gameplay, e.g. enemies just get aimbot and more health, or game turns into a

wtf, I literally explained the matter, to the best of my knowledge. Why am I a jerk out of a sudden.

I don’t see the point of playing “For the story”. In good games gameplay and it’s challenges ARE a part of story.
I mean how is it fun when character all beaten up and tired in the cutscenes or complains about something he had to do... and then proceeds to run through the next section with zero effort.

It would just

Challenge in Dark Souls IS a part of story. How the hell would you empathize with whole depression setting if you just roflstomp through the game.

DMC is a bad example because it has amazing replay-ability. But some games I’m not inclined to finish twice, I just want proper challenge from the start.

crunchtime development - where overtime is already included during planning for your convenience

I’m really surprised by how low it is. Especially compared by Japanese cost of living.

Weak currency good for export because you sell for more. Strong currency good for import because you buy for less. It’s all there is to it. Domestic market and people want strong currency because they can buy more stuff.

Let’s assume 1$ costs 10 yen for simplicity.

Is it before of after tax?

I really don’t understand why they bothered with slim version.

..., Macintosh and Linux computers.
you’re da real MVP