chetbeefslab
MattimusPrime
chetbeefslab

...have you ever read the books?

Exactly.  They are, quite intentionally, “unrealistically beautiful.”

Most of the said women are sorceresses, whose attractiveness is usually a product of extensive magical plastic surgery, and who rarely find men outside their profession who aren’t intimidated by them — and since finding a magic user who isn’t manipulative or obnoxious in this setting is like finding teeth from a

Thank you for telling me that, because I am outside the US of A.

Its 70% from each purchase and ONLY US purchases, excluding certain states. WB will keep all profits from all purchases from outside the US. I cant believe a studio is actually monetizing on a dead employee. This has to be the most disgusting DLC practice ever.

Except what they don’t tell is that only in a few state the sell will go to the famliy family if you buy it out side the USA it will only go to WB don’t be fooled

A donation of $3.50 per purchase will be made to Forgey’s family until December 31st, 2019.

I thought this was a cool thing until I noticed the disclaimer at the end of the trailer:

and outside usa none of the money goes to family

No, if they are sell the dlc and using his passing to market its release, then they’re making money off of his death —which we all should agree is abhorrent.

Heather forgot to mention that WB will profit off the dead if the DLC is bought outside the USA.....

Would be a lot neater though if they didn’t take part of every sale, plus all of the sales outside the US or in certain (6?) states. As it is it leaves me feeling like they’re taking advantage of his death and trying to double dip on good press.

Pay X-tra to pay respects.

Annndddd that made it greedy again. Almost Monolith, almost.

Right but that’s still a small profit to the company per each purchase, meaning they’re still making money off of this.

It should also noted that the money will only go to his family if its purchased in the US exc. AL, HI, IL, MA, MS, SC.  

Bruh. The PSX graphics (at least in terms of the character models) were significantly lower-resolution, chiefly due to hardware limitations—but they got away with that because most folks were still playing on CRT sets at the time. If you had a television set that allowed you to distinguish between the resolution of

I believe the issue, when it was ported to PC, was they they could up the resolution of the models because they were 3D models, but the backgrounds were pre-rendered and SE couldn’t find the originals and/or didn’t have the budget to redo all the backgrounds to be at least 1080p. So the backgrounds look dated while

Sincere question: How old are you?

There was a time when significant degrees of difference between character sprites/polygonal models and the backgrounds they moved across/through were not only common, but accepted—because the technology that produces the graphics we enjoy today either didn’t exist, or was

I’m not surprised that you can’t figure it out. Your username is highly indicative of your unwillingness (or complete inability) to think.