chemiclord
chemiclord
chemiclord

I’ve been thinking on this for a while. Why do a fan project, et al.

You do it because you love it. You do it to get your name out there. Eventually you show it publicly when it’s time to move on. Let the IP owner be the bad guy. Show what you’re capable of and move on. It has to be the reason for revealing it before

Problem is people don’t want to play the Metroid clone.

As a Nintendo fan I’m much more likely to try out a fan Metroid game than another random indie Metroidvania, unless maybe it has rave reviews. It sucks, but that brand association works on me.

That is a good point, generate enough interest from blogs and then pivot. The people behind the game that "the man" didn't want you to play.

Kotaku doesn’t report on “Janet Saran” and gamers probably won’t download her game (especially if it costs money). BUT if you make a Metroid fangame and get on the radars of gaming blogs and some fans, when you do release “Janet Saran’s Legally Distinct Alien Fighting Game” a few years later, you’ll turn some more

The technology behind it — the ray tracing, animations, etc — are impressive features in of themselves.

Well yeah. Social media in one thing and one thing only : a broadcasting platform for self promotion.

You know I’m honestly starting to think that social media isnt postive or negative, its just accuratly shows us how garbage the human species is

I mean, what the OP was proclaiming is hyperbolic and a false equivalence. Famous people have been getting hate mail before the Internet and the rise of social media. The only thing that’s changed is the medium in which it’s delivered.

QA, in general, is a hell hole. Because most developers (gaming or otherwise) view it as a menial job and staff too many devs per tester. So even those with the skill sets that make them excellent testers get overworked/overtaxed and burnout.

In my experience, game development QA departments are all one layer of hell or another.

Absolutely shocking right? It’s quite a cycle. 

I’m all for keeping released games in archives for preservation but I agree it’s a bit much to strive to keep ALL code and development files for every game ever made, released or not.

We don’t really consider it a great loss to movie history if unused takes or other footage that ended up on the cutting room floor isn’t

I’m with Chemiclord, while this is a very good thing to push in theory, it’s not often as feasible as you think. Leah, imagine if I wanted access to every single article draft you’ve written, for pieces that were never published for whatever reason. Maybe you would want that to be made public. Maybe you wouldn’t.

As much as Americans are indoctrinated to think unions have power, gaming is the one industry which they don’t. Cause for every one person that walks out, there is 10 people waiting to take that spot for an even lower wage just for the chance to break it. Ya this next person probably isn’t as efficient or skilled but

Worked with Morhaime for many years, he was the only non rotten “upper management”, in my experience always extremely polite and humble, yes humble. When I first started at the company (it was around 30 people) and it was like my second day, I was going into the building, he tried to get in behind me, I didnt let him

I treat it like a subscription MMO. Buy the Welkin moon thing that gives you 90 primos a day and the battle pass and you get enough stuff from playing to get a guaranteed 5* character every 2-3 banners and enough stuff to upgrade a variety of characters to endgame quality.

I can’t speak for DX Racer chairs, but the Secret Labs chair I’ve been sitting in for the entire pandemic is very comfortable.

I’m sitting in a titan. It looks decent to me (I’m not into the racing look though so I was happy it was relatively sober in comparison) and it’s the best chair I’ve ever sat on. My back pain has been drastically reduced since I got it. So yeah, that’s why I like it.