chemiclord
chemiclord
chemiclord

The issue there is that the game itself doesn’t hold rate/damage at a 1:2 ratio. The game mechanics in terms of artifact rolls are actually closer to 1:3 in aggregate. You actually start gimping yourself trying to keep 1:2 because you’d be passing on greater crit damage artifacts to keep that smaller ratio.

Eh, the 1:2 ratio is a decent rule of thumb... up to a point. Especially if you’re using buffs and depending on your team comp, once you start hitting 60-65%, that ratio shifts to more like 1:4, because of the diminishing returns you get from more crit rate.

Somewhere, Dead or Alive fans are very happy.

Considering the last FF: Tactics came was in 2008 (iirc), yeah... it’s probably safe to say that Fire Emblem would probably be fresher in most game audience’s minds for comparison’s sake.

It WISHES it was as coherent and consistent as a pyramid scheme.

I’m not surprised. Every “hard no” from gamers has eventually became a grudging acceptance and eventually no big deal.  Why would this be any different?

What I find amusing is how this “simulator” doesn’t really actually... well... simulate the job very well.

It’s... actually not that hard to get everyone out alive, even on your first playthrough. If you’re the type that does every mission and max out your “relationships,” it’s actually considerably harder to get someone killed duing that “suicide mission.”

No, I dare say that entirely trilogy of games are quite accurately rated.

I'm so white people use me to clean bleach.

That’s my guess. As I understand it, the final title can be one of the last things Aonuma and his team settle on. You don’t notice that much because it’s actually fairly rare for Nintendo to acknowledge they’re even working on a project until it’s damn near done.

Wait until someone decides to start selling “Sonic” games without Sega’s permission and Sega realizes they don’t have a leg to stand on to prevent them from doing that because Sega “legally surrendered” the trademark. I can guarantee you someone at Sega will be a bit heated over that.

The people who are complaining progression is too slow are the same people who complain there’s “nothing to do” after powering though a month-long event in a week.

Well, it’s more that in this case, there is some significant legal protection YouTube has that would make such a lawsuit completely pointless.

No, it’s really not.

Yeah... human history pretty emphatically demonstrates that misogyny has existed long before capitalism, and operates completely fine in any other political or economic system.

If you like the idea of Bayonetta’s combat, with quick twitch reactions that rewards you for playing on a razor’s edge, but feel Bayonetta is a little too bouncy and fast paced, you’d probably like Astral Chain.  It’s a bit slower and more cerebral but still rewards you for playing right on that edge between

Oh, I’m not going to call it a “scam,” but more answering the question posed. It gets more attention than those other examples because the way it raises money keeps drawing attention to it in a way that an internally funded game on the back burner won’t.

Because none of those games actively took players money those entire ten years while stringing along fans with ever increasing promises.

Roberts is an example of a developer that needs someone above him who can tell him, “No.”  Because he’s the sort of guy who can never be convinced he ever has a bad idea in his own head, and without that tempering presence that can tell him, “This is not a good idea for [insert reason here], find a better way to do it