chasey-familiya
chasey_familiya
chasey-familiya

Is permadeath being overused? That’s relative: I love games with permadeath so I feel right at home. Devs keep using it because it found a renaissance of interest in modern players. In games like Risk of Rain, it allows you to have that feeling of a brand new save file with each session, and to play through a complete

Permadeath is the key to a different kind of play. As a roguelike lover, I’ll give you my insight.

The two games that I regularly play with permadeth, FTL and Darkest Dungeon, both really benefit from it. Even though every character is basically replaceable it adds a whole meta element of getting attached to your characters, which is quite an achievement particularly in FTL since they aren’t especially detailed