I fail to see the problem here
I fail to see the problem here
Call of Duty has been 60 FPS for over a decade so clearly its developers recognize that there is in fact value in higher framerates.
You should get your eyes checked. It is immediately noticeable. In fact, we *know* it’s immediately noticeable by the majority of people because we have a very good example of when a high-frame rate makes things worse - The hobbit. Not only did people immediately notice it, the majority of people absolutely hated the…
Obsidian made Fallout New Vegas.
That’s a truly meaningless comparison.
Star Wars never had good writing. Even George Lucas admitted he’s a terrible writer of dialogue. Andor was good.
it does make Star Wars Outlaws look like it will be centered on characters rather than mechanics and a barrage of systems Ubisoft’s map games have become infamous for. At least that’s what I’m hoping.
“One of the best albums this year” lol
It is so darkly funny that Twitter now exclusively shows you Blue subscriber replies, and that entire group are reliably some of the most homophobic, transphobic fucking lunatics you’ve ever heard in your lives, so despite the general response being “what a scumbag,” the replies to that Dexerto tweet are just…
I’m at a point in my life where I’d be significantly more interested in this franchise if there were some way to turn the fatalities off entirely. It’s got this great campy 90s flick vibe and some good humor and action scenes sprinkled throughout... and then occasionally we have to watch someone have their face ripped…
“it sells better than SF does and has the biggest player base on steam for a fighting game”
Not anymore. All hail, the new king in town.
Monster Hunter absolutely isn’t colonialist. There are many types of colonialism, but just having a society that takes resources from nature is not colonialist in any way. In fact the game goes out of it’s way to not have any natives in the “new world” (if you’re talking about MH World specifically) and it’s only…
This type of thing really illustrates how this game rises to the level of masterpiece. The designers/coders were absolute genius in creating a game that encourages and rewards people for finding alternate solutions, and not just the “correct” solution, to any given problem. It really gives people the sense of not just…
Taking someone’s comments out of context and attacking them for it is very much the language of twitter.
That’s true - Gadsby isn’t responsible for that. Pop culture had already been tending towards encouraging people to ignore challenging ideas and ennobling their preference for comfort and kitsch well before Nanette.
Boots Riley faced the same kind of criticism for distributing his upcoming tv show through Amazon.
It makes more sense in context in the linked article.
With so many games fundamentally about taking over spaces or harvesting them for our own gain—something arguably reflected even in the wonderful new game The Legend of Zelda: Tears of the Kingdom, where as Link, you can plunder Hyrule to your heart’s content—how do we make games that challenge such ideas?
I think because D4 feels a bit dirty.