chairkickersunion
chairkickersunion
chairkickersunion

I agree, but when you think cynically and know of Acti-Bliz’s hostile work environment, and anti-LGBTQ views from the top, you can’t help but be reminded of the pandering, or rather, damage control.

The whole obsession the community (and the devs apparently) has over the sexual identities of these characters is so...strange I guess? If I didn’t know any better I’d assume Overwatch was some crazy popular HBO show.

Y’all. This is genuinely unhinged.

Too bad everything but the visuals was basically dog shit for well over a year and reputations linger.

https://en.wikipedia.org/wiki/Black_people_and_Mormonism
https://en.wikipedia.org/wiki/Timeline_of_teachings_on_homosexuality_in_the_Church_of_Jesus_Christ_of_Latter-day_Saints
https://en.wikipedia.org/wiki/Brigham_Young_University_LGBT_history

For a guy who makes millions per year and tithes a big percent of that to the Mormon church, maybe a catty article in Wired is the least he deserves.

“That’s a fucking good thing!”

I know this is hard for you, but journalism you don’t like isn’t automatically the same as a “blog post”, and randomly accusing stories you don’t like of being “blog posts” just makes you look like a complete idiot - and also very  unoriginal given it’s the #1 standard insult for journalism someone doesn’t like.

I disagree that his books are for a “non-mainstream audience”.

I know Brandon too and while he did confirm that he knows you, he said not to trust a single word you say because you are a liar and a scoundrel.

I’ve long felt the most notable thing about Sanderson is his fanbase’s rabidity.

I played most of the weekend and I still don’t know how I feel about it. It feels like they took Diablo 3, Outriders and Dragon Age:Inquisition in a blender and this is what came out.

I wish it would give me more time to mindlessly smash things by *shutting-the-fuck-up*. They made the protagonist talk so that he could ... say nothing. They gave you conversational choices so NPCs could ... say nothing. They make some of its most useless cut-scenes unskippable. They make skipping cut-scenes require

It’s... fine. Seems like a huge improvement over D3 in more ways than just the aesthetics but there are also a lot of things that obviously share a ton of DNA with D3 (the itemization and cooldown based abilities) in a way that’s pretty concerning tbh.

I wonder how they’re going to approach the Sims 3 > Sims 4 problem where the new numbered entry in the series lacks features from the previous one’s DLC catalog...

Pulling the “I don’t know the Terran way to say this basic thing” but then saying shit like “guns a-blazin” and “trust fall” really makes it feel like they didn’t think through the nature of these characters or their people at all, they just tried to write quips and failed at it, which is deeply out of step with the

I finished the main campaign yesterday, and still have no idea wtf the “Veil” is or why I should care about it. I was so lost during the campaign’s story that everything that happened had virtually zero impact whatsoever - and I’m someone who religiously watches Byf lore videos. I feel like I’m a primary target for

I feel pretty much the same way. Witch Queen was actually ENGAGING. It was entertaining, even with the ridiculous repeated trips to the Altar of Reflection. And on Legendary, it was PERFECT. Not obscenely difficult, but difficult enough to where you had to fight to protect your Space Magic Godkiller reputation.

Unfortunately have to agree. 3 things really combine for me to make the initial impression poor that you mostly touch on:

If you don’t seek the answers online, you will have the pure, personal experience that the devs strived to give you. You will not finish, or even find, every single quest, but the ones you do will be even more memorable for it. Elden Ring is not supposed to be a completionist game, you are expected to miss stuff on a