centen
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whatever technicality” is a policy that was written and available when somebody takes a job. If credits mean that much to somebody, then they sure ought to ask about it during their interview.

Man, ya’ll are really swinging hard at Metroid this week. 

And just to turn this on it’s head - if more people doesn’t matter, do you think nobody would have a problem is literally everybody who worked at a company was in the credits? (Or even the people in the company one floor down?) If the idea that people who didn’t contribute being in the credits renders credits less

The idea that more people in the credits devalues your own work is insane.

Seems weird to me that you acknowledge the slippery slope argument but then point out that a game might need 87% bonuses and settles at 86%. If 86% should be good enough, then surely 85% is too right? How about 84%? That’s literally the reason for these cutoffs. Otherwise we’d be reading an article about somebody who

Putting the person who spent one month on the project in the credits devalues the credits of the people who spent 4 years on a project. (I’m not saying that’s right but that’s how people feel in my experience in the industry and my 20 or so shipped titles - 10 or so I was in the credits for?) So should we start

So OP wrote a well-thought-out argument for their initial statement, and your entire response is “nuh-uh”.

I think your comparison would be vastly more valid if the issue was with companies not paying the people who worked on the game, because it sounds an awful lot like you’re comparing not putting a a paid employee or contractor in the credits to stealing their work.

The qualifier “to me” is rather implicit in that statement. I presume you disagree, and that’s okay. I will assume your rebuttal is generally represented in many of the other comments.

My general recommendation to people is to list everything on your resume regardless of official crediting”

How hard is it to add a few more names to a credit list?” Like virtually everything in life, it’s super easy to say something and remarkably complicated if you’re the person who has to do it. You have absolutely no reason to think of the actual implications of implementing what you say is easy. Talk is super cheap.

This is just a fucking annoying thing to nitpick on. Companies have policies with respect to credits because ... this always comes up. You can read those policies when you get hired. If you don’t like the policy, then make complaints about the policy when you’re working there, or don’t work there, or something. The

despite not being included on the game’s credits, I was part of that team for eight months.”

They still do. They typically don’t credit day players or people who leave before a certain point.

I mean, this isnt uncommon, common practice is to list current employees on the credits, so if someone was on the company two years prior, hard for them to get included.

Its not really malicious, likely just human error. Most companies send out a request to managers to fill out the credits for their teams. If the

I’m part of that generation who grew up playing these games and I am a huge fan of these exp sharing gimmicks. All these “serious” players are full of shit. We all know that (unless you’re doing specific story based challenges i.e nuzlocke) the real fun is from the end- and post-game content. Adding grind to games to

News Flash, they don’t take the older audience in mind anymore. I’m talking 30+year olds who grew up with these games before a lot of current audience were even born. This has always been a series targeted at kids as a 'My first jrpg' kind of deal and from all accounts will continue to be so. They do not care how

Making it a toggle means the young kids they target these games at might accidentally turn it off and end up with an experience they don’t like and they complain, drop the series, etc. Everyone thinks the target audience is them when a game like this casts an extremely wide net. Not pleasing the hardcore vocal

This seems like a complaint that comes from the section of the fanbase that is devoted to making these games the least amount of fun possible.

Breaking News: Hardcore gamers confused why game made for children is being made easier for children. More at eleven.