catnado
Catnado
catnado

Eramo said in the interview that students who have admitted to sexual assault during an informal campus proceeding are often not expelled. And why is that? Because participating in the informal proceeding shows they've already learned their lesson, or something.

No. This one just seems pretty straightforward. I guess I don't see any evidence of malicious intent. If there's evidence aside from a "feeling" I'm happy to change my perspective but just because I don't like these people's political positions doesn't mean I think that this was murder.

Occam's Razor.

His story is that she was waving a loaded gun in a moving car, and, despite the fact that he was driving a car, he ducked and rear-ended a car, at which point somehow the gun was pointed back at her head, and killed her.

Its far, far more statistically likely it was an accident than anything intended by anyone.

It becomes a "political stance" when it enters into the realm of dogma. When someone will believe for the sake of believing even if there exists doubt? that's a political/faith-based position.

Per-so-na...

I disagree that the '90s/'00s were more diverse. If anything, limitations fueled some pretty hard genre lines. We had big advances, certainly, but little as cutting edge as we see today. The largest difference is that today we're really breaking down those lines between genres on a regular basis creating games that

I'd rather see a grant to make some games. Nordic devs, as a whole (cultural, etc.) make really quality products. Maybe the most important is that those devs often pour more soul into their work than you'll find with most of the AAA houses. Not to make blanket statements, but I do think something cultural up there

relatively narrow band of styles and genres they are today

Sure. Shared world shooter. Whatever. Same thing: a game I play with RPG progression aspects, dungeons, raids and daily missions.

I'm finding myself coming back to Destiny every few weeks. At the core the PvP is fun and Bungie-tastic. Bounties and the PvE is just icing on the cake for me. Can't wait for the real Iron Banner. Until then I'll keep playing TSW.

I approach it from a MMO standpoint. $35 year of live. $95 Destiny. That's about the same ballpark as an MMO sub for a year.

Ban Bossy!

If your power went out for DAYS at a time I'm sure you'd raise hell. If your sub shop made you bad sandwiches every time you tried a new one, you'd find a new place to eat.

The issue is that companies do almost always compensate for issues like this, and such a personally motivated move wasn't going to get Blizzard working any faster than they already were.

The problem being that the motivation to release Assassin's Creed 16 is that no matter the larger quality, they'll make bank day 1. There's little incentive to actually make something new and interesting because the risk metrics say it isn't worthwhile. Your whole position here is supporting and reinforcing a market

I find far too many games tedious and poorly designed because they consider revenue as the core "gameplay" mechanic.

I don't think any good prosecutor wants to put anybody in prison, if it can be avoided.

if the defendant is found innocent then the case is then sealed