cassiebearrawr
ʕ•ᴥ•ʔ : Bear Privilege is a Liberal Hoax
cassiebearrawr

The one thing that stands out as different with Diablo 4 is that in Diablo 3, at the end of the season your special seasonal character got all the experience gained rolled into your “main”. So if you had a paragon 100 character then made a seasonal character up to paragon 100, all that EXP got pooled together and now

It’s worth noting that in Diablo 3, leveling was not the main content for seasons, but rather what you did when you hit the cap and could start farming for end game gear. It revolved heavily around sets that helped define your build and that they usually made fairly easy to obtain (at least your first set, min-maxing

It’s been a thing in other ARPGs and the previous Diablo games, but there’s a big asterisk attached to those. Leveling has never been this slow before, ever. It’s taken me weeks at this point just to hit level 83 on one character, something I could previously do in a single weekend playing other games. Making players

It’s exactly D3's seasonal rebirth that got me to start participating in seasons — it allowed me to keep the ‘playtime accomplishments’ while still starting the character over from level 1. Deleting an existing character to make a new one means that existing character loses everything you’ve done with them, whether

You’re level 45. The problems really don’t kick in until level 70 or so.

Also you yourself are about to hit a hell of a wall. You should really get the campaign done since World Tier 2 caps out at level 50 and you need to complete the campaign to move to World Tier 3. 

I don’t think they are obfuscating it - the intent this time seems to be to emulate the kinds of ARPGs where you can essentially complete a character before hitting the level cap - PoE does this quite a bit, as did D2 back in the day, so it feels like more returning to that kind of design.

Yeah, exactly. I think they actively don’t want people rushing to 100. They’d rather they just play more slowly and return periodically for the seasons and stream of new content. Overall, I kind of like this because when I come back for season 1 I’ll still have progress to make, but it also has the downside of drawing

Blizzard has been weirdly determined to stomping down almost ANY fun the player base comes up with. Efficient farming dungeons, efficient builds. Seriously a good build will be discovered one night, and then by the next will have been hit with a precision guided nerf missile.

It’s like they’re absolutely set on making

This is one of those rare instances where I go from rolling my eyes at week 1 reddit complaints to agreeing with them. Its friggin’ wild how different the leveling experience is from 50 on. I have a limited time to play each night, and while breaking levels into 4 “paragon point” chunks help, its still taken me

It’s also a gameplay problem - running through a dungeon trying to find the mobs is not compelling gameplay. The dungeons with the spawns they shut down were showing 3+ elites on the screen regularly, which makes for a better gameplay experience in terms of the satisfaction from winning the fight.

There are some kid-friendly games like Minecraft and Pokémon that would qualify, but I’ve got a sneaking suspicion much of their playerbases are gamers in their 20s and 30s who grew up with them.

Can’t argue with any of that, but I’d love this generation to get the chance to choose.

It’s a bummer to see the state it’s in. The first three or so years was one of the easiest 10/10 experiences for me; as someone who normally doesn’t play FPS or competitive online games, it was a daily thing to hop on and get locked in, and in a true game-like feeling, wanting to push myself to be a player and teammate

Ultimately, the people who care enough to complain and/or keep up with news to this degree almost always pales in comparison to the more casual population that just sees an update come through for their favorite games and just plays it and maybe buys the season pass or a skin.

This extends out to complaints about

I always think about the L4D2 controversy. A bunch of steam players made a boycott group, and then on launch day the majority of the group were playing the game. 

Same boat, uninstalled entire battle.net launcher. OW1 wasn’t perfect, but my god was it a much better game (and product) for consumers vs OW2.

The problem is a lot of the younger gamers only know this sort of expliotation. They weren’t around for when you bought a game and that was it for nearly every game that came out. This is the Fortnite generation, the audience these live service games are aiming at. If this rampant greed wasn’t making them money,

My friends and I used to play Overwatch nearly nightly but we’ve all bounced off so hard from OW2. We rarely play and when we do everyone is just sour on the game. We used to point out the new skins and events and get all excited but now nobody cares because we’ll never get the new skins because you only unlock them

You don’t think it’s a bit much for this amount of content?  There’s so many other games or even just expansion content where you get a lot more for your money spent.

The fires of Isengard will spread, and the forests of Tuckborough and Buckland will burn. And all that was once great and good in this world will be gone. There won’t be a Shire, Pippin.”