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Patrick Lee (caspiancomic)
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Salutations friends and welcome back to the Big Finish Doctor Who Audio Drama Knees Up! This week we'll be covering the Eighth Doctor's ninth adventure:

This is pretty much exactly how I felt about the season, sort of ambivalent leaning towards enjoyment. I mean, seeing the relationships between the characters being emphasized is usually a great strength in any TV show, and these are characters I really like being played by actors I really like, so I should really

The "How Sherlock Did It" Fan Theories Thread!

Oh shit! Can I play?

That Minuet in Hell cover is perfection. There have been a few below-average Eighth Doctor stories in my tenure covering the audio dramas, but Minuet is the only story to have been downright, irredeemably bad.

Oh man, apparently the GOG version of SimCity 2000 is Mac compatible. I might have to pull the trigger on that one. I suspect I'll probably revert to my ten-year-old self's old playstyle as well: build a couple of residential blocks, then put an airport right next to them and wonder why my population isn't increasing.

Has it really only been six weeks? Man, for some reason it feels like it's been way longer than that.

I think when the official first episode review goes up I'll start a "your theory about how Sherlock did it" thread where we can all gossip and swap ideas. That could be a lot of fun.

A bottle episode of Sherlock could be completely amazing, I'm with you on that. I think the whole "reduced number of episodes, but each of increased length" format was perfect for seasons 1 and 2, but doesn't work quite as well in season 3. The first two seasons emphasized the solving of big mysteries, and had some

It's true, the official answer is not going to be as satisfying as my own theory. Not to toot my own horn or anything, but my own theory is so good!

This weekend, as last, I'll be playing The Last Of Us. I've started in on the online multiplayer, which has so far oscillated between "pretty fun" and "stark reminder of why I never ever play online multiplayer." When a match goes "right," that is to say when your entire team is playing the game the way it was

Could we scrounge up enough material for an Inventory about games in which you can explore paintings? Super Mario 64, Dark Souls, Castlevania: Portrait of Ruin, Braid (kind of), maybe more?

Man, I spent so much time and energy exploring every conceivable alcove/nook and cranny of Final Fantasy VII. It was one of my first JRPGs, and far and away the biggest game I had ever played, so I wasn't really used to the rhythms of play yet, my brain hadn't really been trained to recognize how those sorts of games

Some of us say "wah wah wah waaaaah," and some of us majored in music composition.

The ultimate example of the power of scripted comedy, I think, remains The Big Lebowski. I think the Coens have admitted that the film contains something like two improvised lines, and that every other stammer, stutter, and seeming line flub all appears exactly as it was on the page.

Gremlins is one of my favourite Christmas movies, but there are a lot of jokes in it that just completely fail to register for me on any level other than "that monster is doing an amusing thing." It only occurred to me this year that Gremlins came out before I was born, so a lot of the jokes I don't understand are

Expertly said. I particularly like your contention that Luigi's Mansion is the true Ghostbusters: The Game.

(Shamelessly off topic plug: speaking of tactical RPGs, Yasumi Matsuno of Tactics Ogre and Final Fantasy Tactics fame is teaming up with an American developer to create another game in the same vein. Right now it's raising money through Kickstarter. I'm of two minds regarding the project- on the one hand, Matsuno is

The Binding of Isaac is one of the game's I've sunk the most time into, possibly up there with Final Fantasy Tactics and Power Stone 2. So yes, I am indeed quite hyped for this remake, particularly if there's going to be that much new content. I'm also pretty excited about the graphical overhaul- I'm a big appreciator

This was my only major compalint with BoI, which I otherwise completely love. I always had to play it with a wiki open in the background so that I could tell what all the powerups and tarot cards and whatever actually do. I suspect McMillen intended for the game to be somewhat unknowable and surprising, meaning that