cartwrath2
CartesianWrath
cartwrath2

Farming items was never the difficulty in the souls games. It was the annoy in the souls games. And if you don't believe me, look to anyone trying to get the Pure Bladestone in Demon's Souls - the nicest thing anyone could do is duplicate one and give it to somebody in co-op and eliminate a completely pointless part

Once you know you are done with the game and that platinum trophy for completing every little tiny bit of it beckons.

Hey, I got caught on the scenery the other day and the boss didn't restart the game and give *ME* a do-over. That stuff is fair game.

I don't think they are doing it on purpose; but I do think they write their inventory code in a really strange way. What worries me is bugs like this could point to their also being bugs that will *wipe out* existing inventory.

So it IS just like Demon's Souls!

I can summarize this story for you.

Person Dies in Bloodborne The Same Way Everyone Else Has

The owner of the IP needs to do nothing you ask. Period. We can play it would be nice, and I don't like the people this appeals to all day.

I told you I was done talking to you about this. You can reiterate how much you despise the egos of hardcore players and what other people should do to cater to casuals to an empty room.

I didn't see the bosses have a big panel discussion about whether it was cheating when I got stuck on the environment and they killed me.

I'm disappointed about the existence of exploits the developers didn't intend, but if they exist, you are obligated to use them and publicize them until such time as they patch the game. In a game as uncompromising and professionally built as bloodborne, there is no excuse for the existence of a glitched easy mode

Yeah AND THEY COULD ALSO WRITE AN ENTIRELY NEW GAME. These are the same things. You want them to waste developer time rewriting the game, when thats not part of the games vision, because you want it to appeal to casual players. There are games for casual players. Everything you are saying is pointless. We don't HAVE

"Hold up, are you comparing special forces guys to playing a video game?"

No. Learn to read. The issue is saying 'Hey, tough mudder guys, you need to appeal to less athletic people, so please add in an easy obstacle course." To which they would say, 'Hell no, fuck off and make your own obstacle course to cater to couch

I know for a fact you can't dismiss the invader with a silencing blank. And you probably can't return to the Hunter's Dream either, but I don't know. I suspect either you die, make it to the boss, you kill the invader or the invader decides to leave.

"I don't want to help people though, I want to kill them and steal their blood."

Wait, I haven't tried the beckoning bell yet - how long does this effect last? Until death?

Yes... I am now restarting my game because I really don't want to have to kill her.

"But to somehow think that letting people play an easier version would diminish my enjoyment is the definition of childish."

and I'm really not sure how you make things like this easier without changing the core game. This is what I mean by it being a puzzle, having to remove traps, changing basic game mechanics.

"AND YOU COULD GET TO KEEP PLAYING THE GAME YOU LIKE WITHOUT ANY CHANGES. NO ONE IS FORCING YOU TO PLAY IN EASY MODE IF YOU DONT WANT TO."