cartwrath2
CartesianWrath
cartwrath2

That ring is not overpowered in the slightest. I've used it. It has just the right amount of risk reward. You have to sacrifice another ring to wear it, and you have to spend souls to repair it.

It is a puzzle game, you're wrong about it being a hack and slash. You can control the difficulty as much as you want in

"Yeah but maybe if you had more time (hitpoints) to learn the enemies pattern and if you didn't get punished as badly for not executing moves well/food/perfectly (take less damage from enemy) then maybe you could do better in the game"

AND YOU CAN STILL PLAY OTHER GAMES.

Oh they will be done. In international waters on ships that have removed their transponders. It needs to be regulated so we all can enjoy the benefits and moderate the risks, otherwise it will happen anyway but only to the few wealthy enough and disreputable enough to do it.

Every human has endogenous retroviruses hiding in their genome - these are associated with bottlenecking events in the past and the survivors carry a dysfunctional version of the virus because it became protective against the fully virulent variety. Careless tinkering that restores their lost functionality *could*

Yes, it will shorten the time it takes to defeat an enemy, but the crux is, if you don't learn the enemy it doesn't matter how strong your weapon is, you'll get creamed.

Good. Don't.

Sure, remove all the traps, make the monsters telegraph their moves more, and you can walk around the map and complete the entire game in ten minutes. YAY YOU.

The game is a work of art, and people wanting to make it easier are asking an artist to compromise his vision so they can enjoy something that is entirely

You can't pause an online game.

"I'm not denying the core fanbase anything. The "true difficulty" or "true" experience can still be preserved for those who feel comfortable playing it."

NO IT CAN'T. You can't make a crossword puzzle with easier words and still have a crossword puzzle that is master level difficulty. They are different things. You

The same can be done for Souls/Bloodborne if the fan base wasnt composed of sociopathic children who cant enjoy things if it excludes 'casuals'.

A lost sale for them...

No, levelling doesn't help that much in the souls games. Maybe if you *really* level up, but a little extra life and stamina here or there will not fix someone who has not figured out an enemy.

Yeah, levelling in the souls games doesn't help very much.

They can make an easy mode. Make the player immortal and let him plink the bosses for hours until they die, getting thrown around the map, taking hit after hit.

I'm sure the kids will love it. Its about as fun as using the dupe exploit in demon's souls and pumping the player's stats all to 99.

Yeah.... 42 year old professional here, love these games. I have no problem learning the encounters and my reflexes got worse than twitch a long time ago.

They actually get their nuance through tapping into gamers' addictive personalities. Consequently, the fans react like any addicts when you in any way diminish their drug of choice.

Yes yes, its so ruined. It so ruined go away and find something else to do.

A selective count of vulgar words in three literary works: