Come now, there was no net, no volleying back and forth; it was really just underwater water polo, in a big sphere of water.
Come now, there was no net, no volleying back and forth; it was really just underwater water polo, in a big sphere of water.
VIII was always underrated in my opinion. It was really the apex of the broody silent protagonists but I didn't hate Squall as much as most. And while horribly complicated, the GF, draw, and junction system allowed a lot of customization for your characters.
Demand better dong-based physics! When your male dragonborn runs across Skyrim the activity and the cold should cause the area to shrink up. While traversing the hot and humid swamps of Morrowind your foos-ra-junk should be swinging appropriately.
The N7 armor from Mass Effect always looked pretty stylish, and I assume was somehow laser proof/resistant. It also doesn't seem overly clunky or constricting which is probably my key requirement.
I recently picked Freedom Wars back up and it got its hooks in me good for a few weeks. I'd stalled at CODE 7, since I refused to complete the story mission before completing the optional. I finally got over that hiccup and finished. But then I started to really get into the endgame and weapons crafting and working…
Why don't more skateboarding games have you jousting in an empty pool with padded sticks?
I can cast such a powerful spell, but be warned it comes with grave side-effects, such as unemployment, and lack of future funds.
I'm currently playing TW: Atilla, but it just makes me realize how much more I like the 18th-19th century games, Napoleon and Empire. It's much easier to control lines of artillery firing at each other across a field than hoards of various melee units charging into clumps.
I think it may be possible to add a fifth category here.
I think Kotaku actually puts together some good game reviews (and they even update them as games update and change). More so than other sites, they tend to go in depth into gameplay while still having a good focus on themes and the game overall. Although like @Merve2:disqus pointed out, one simply can't go wrong…
They were fantastic couch co-op games. Now that "always connected" is a requirement it'd be a win-win. Although the console port ofDiablo III plays a fair amount like the Legends games.
Spelunky is pretty much straight up platformer mechanics that have been around time immemorial. Both seem to fit well into the general definition of roguelike: high difficulty, procedurally generated dungeons, and permadeath. Both have gameplay that could be summed up as "a minute to learn a lifetime to master." …
I proffer a game often mentioned in the same breath as BoI around these parts: Spelunky
So was that racist ex-CEO of Lululemon also a writer on MGS2?
Any jetpack in any game ever, I'd even settle for something like the ones in Titanfall where you can't really fly but can jump really high and maneuver. Although they would mostly likely just end in broken/sprained legs.
And/or 10.
It's dangerous to go alone! Take this.
I always tried to get him in the skidding-sideways-as-he-turns sprite.
Ah, I think my eyes somewhat glossed over the exclusivity quotes, my bad.
Wasn't it already out on PC though?