carlosgmz1
Carlos
carlosgmz1

The problem with that is we would be watching a show in which assassins take part in One Piece like fights in which characters sustain damage but overcome the bullets to the chest or poisoning and win, or at least fight another day. This just would not make sense.

i enjoy how you blatantly missed the point he was trying to make. The poster said character dev in a singular backstory sense isn't needed for emotional attachment to a character—the attachment as a viewer comes from a shared attachment that the main hero has with said character (ie Tatsume and Bulat. We didnt need a

So just because characters in a fantasy anime setting are mortal that leaves no room for that kind of stuff? It's not like they ever tell you in the show that it's impossible, that's not a lack of consistency IMO, just something you're trying to apply the rules of our own world to.

I feel like people want and try to take this show too seriously, which is why I see so many complaints about shifting tones. That, and maybe some viewers just can't as easily grasp the fact that something dramatic has happened and move on from it.

As for the suspension in disbelief, why does it have to have such strict

Of course, to elicit an emotional response from the audience, you must first make the audience care about your characters. This is generally done through character development and the exploration of backstory—i.e., things that take time. Really, each of the main characters who have died in the first half of Akame Ga