I finished Xenoblade Chronicles 2 this week. Overall, it was a worthwhile experience. It’s not the best JRPG I’ve played, but it’s by far the most ambitious.
I finished Xenoblade Chronicles 2 this week. Overall, it was a worthwhile experience. It’s not the best JRPG I’ve played, but it’s by far the most ambitious.
Without a doubt my favorite game of all time and still the one that I have stuck the most time into (120 hours on steam & 40 on XBL). If all of our Disqus accounts weren’t ethered you could go back on pretty much every Friday whatcha playin’ thread an see me musing about Spelunky from when it was released on steam in…
The idea that Macready could be the thing and still destroy the ship because he’s in competition against the Blair version of the thing doesn’t make a pantload of sense. There’s only 1 original source the alien frozen in the ice. If every assimilated person or animal becomes a competitor then why would Macready want…
This film has clearly failed to deliver an emotional journey for the talking space Racoon.
I somehow doubt your objectivity regarding the issue.
Acrophobia, I mean - fear of heights.
I wanted to like that game, but my acrophobia made it impossible. I could manage running over rooftops, most of the time, but I felt a twinge in my belly every time I made a jump. What did it for me was climbing that fucking radio tower towards the beginning of the game. I just could not figure out how to do it, and…
Less than 24 hours after I was here on ‘AV Games’ (why?) pretending to complain about not having the time to play a game where you kill the same damn enemies over and over again, here I am now, about to post about playing time consuming goon-killing games over and over. No consistency!
Oh, in PUBG I managed two, TWO, chicken dinners, both in Duos.
...across the game’s 30-some-odd hours...
I find the online reaction to the game’s ending pretty interesting, honestly. William (and many others) asks “What the hell’s the point?” and, to be fair, so do I. However, I guess I don’t necessarily see the question as a negative. It’s a common enough refrain in certain kinds of stories, after all. “What the hell’s…
I think the un-winnable situations were what bounced me out when I started. I don’t like games where it’s possible to paint yourself into a corner after over an hour of play that also relies on relatively broad, quasi-random elements which can prevent you from feeling like “next time will be better”.
I watched Noah Gervais do his critique of Dying Light this week and, I have to admit, it very nearly persuaded me to buy the game.
I finally managed to get around to downloading Total War: Warhammer 2: Warpstone Boogaloo (and, yes, I already used that joke in Reasonable Discussions) this week, though I’ve only played for it a few hours and should be sitting down to give it a proper go online with a chum tonight.
What am I ‘playing’ this weekend? I don’t know what that means. There’s something very indifferent about the idea of playing something. ‘Playing’ sort of implies that I am wasting time with a game, rather than experiencing it on an artistic or human level.
Hey now, let’s not be like that please. I unironically love The Vines and will happily die on this hill if necessary. I even bought that White Shadows spin-off album, and instantly regretted it.
I played through the game and man... it is really hard to overstate how thoroughly they botched the job here. It reminds me a lot of Fallout 4, which in much the same way improved on its predecessors’ combat (though FC5 is less of a leap) but regressed in nearly every other aspect of gameplay, which I say as someone…
Deer are cuter than cows.
I’m honestly surprised to see so many people connect with this so strongly; it sounds like other reviewers had an easier time getting in touch with these characters than my co-op partner and I did.
I’m glad you addressed the issue of co-op play being argued as a sort of excuse for a game’s shortcomings, something I’ve been seeing a lot of with the recent mixed reactions to Sea of Thieves.