*My gaming neurons in the back of my head* “Seems to me like poor QA, these need more time to polish the experience”
Not quite the same topic, but same energy:
It’s amazed at how developers for these kinds of games seem to ignore just how much their core players are willing to min-max every possible aspect of the game, just to squeeze any possible advantage they can.
Companies: we want to give you our money for this stuff, even though we already did twenty years ago. We’re that gullible. Just let us do it.
Any idea what the monetization will look like? I’m instantly wary of free to play games, as those usually come with nasty monetization systems attached.
I never played the game, and have no current plans to do so, but I am enjoying the series in Netflix (I think I’m like half way through it) and for those like me it was a bit of a spoiler. Not sure how important, as I don’t think I’ve seen that character yet, but still, you know.
Feels like one of those t-shirts with a phrase in a foreign language that means absolutely nothing.
How these arguments usually go:
I’m glad I was able to grab the whole trilogy for free in december, really good games.
China is so weird with copyright, that this might not even go anywhere in the courts there.
That’s the one. That’s were we get to see what happened to Ataïr in the end, right? I cried a bit at that point.
Can we get one more of these?
I think I remember playing around in Istanbul in one of Ezio’s games, can’t quite remember which one. I assume they’re going for a different point in time for this one.
Haven’t played a Pokemon game since Fire Red (man it’s been a while). Did they get rid of the weird limitations that were in place for no other reason than to annoy the player?
It’s funny (in a sad way) how G/O Media’s management always seems to pick the worst option to try and drive users away from their websites. They always include the most intrusive, unskippable, cluttering way of annoying us with stuff all over the screen.
Why would they make the same mistake all of those companies made? The infrastructure isn’t there to allow for mass adoption of services like those.
I’ve been playing “Into the Dead 2" for quite a while now, and started playing “Into the Breach” last week (funny that both games have similar names now that I look at it).
More than defensiveness or tribalism, what gives me pause about publishers leaning toward mobile games is the reason they are doing so. You are right, it’s money, but it’s the how they are getting that money that worries, and oftentimes disgusts me.