Have they given any reasons as to why it took so long? I have not been paying much attention to this game since launch, but it’s taken them a long time for something that seems like a “must have” for a game like this.
Have they given any reasons as to why it took so long? I have not been paying much attention to this game since launch, but it’s taken them a long time for something that seems like a “must have” for a game like this.
“we’re opening everyone up to all new spectacular issues none of us have encountered”
I’m the guy waving at you from the boat going the other way.
Soundtrack for this game is better than it has any right to be.
While my first question may be the most pertinent, it is also the most irrelevant: How many people are still playing this game, to make the development of an expansion worthwhile in 2018?
We all think it’s crazy, but I can think of at least a couple of very rich people who would love to stay in a place like that.
So, now that you can purchase hardware upgraded versions of your consoles every other year, and attach a keyboard and a mouse to play games in them... does that mean we can call them PCs now? /s
Don’t worry, I’m sure 2K will update the game and add a more microtransactions players can purchase to fix those bugs.
Looks a bit “rough”, doesn’t it? Kind of like PUBG, it has that same “generic” look to it.
They might want to skip The Wind Rises...
I’m not arguing your point as to what any CEO is really worth or not, any amount beyond the $1 million mark is going to seem like way too much for someone like me.
It’s hard to argue against it either way, because we can all agree that a bad CEO will run any company to the ground (there are tons of examples for that to pick from), but how can you differentiate a good one from one that simply kept the company doing what it would have done with or without him/her?
That’s a good catch, now I wish I knew more about what happened to the market in that period of time. Best I can think of is the whole loot box debacle of last year. I know that brought a lot of money for most publishers.
You can insult them all you want (although I think calling them parasites is a strange choice of words considering what they really do), that doesn’t change the fact that they are the ones making all major decisions at the very top of the company, and they care very little what anyone (even their customers) thinks…
You are looking at it with the wrong point of view. Let me put it in the way shareholders are probably looking at it:
So a Rainbow 6 Siege mode, but with money bags instead of hostages?
Illegal as it is, it’s hard not to feel bad for those websites going down, considering there is little to no legal option to enjoy most of those games.
I don’t play this game (or any battle royale one for that matter), but this story shows how much the developer does to keep it interesting for their players.