calebgoessling
Phil Bond
calebgoessling

Here are the patch notes for the gameplay changes: lots to read. Some characters are strongly nerfed or buffed, most don't have much to worry about. All the craziest glitches and most abusable moves I know of have been fixed. There are a few things I'm really looking forward to playing with, like better GI on

They just look to me like they've been getting higher as they've been getting more prominent. I've seen some dramatic... presentation differences when the same girl wears two different types of bras. I know it's a minefield to insinuate on the Internet that I've had girlfriends, but... yeah. Garments can yield

Can't a difference this subtle be explained by different bras?

Literally speaking, there is no way your intuition could be wrong.

Here's an article from today about the positive, inclusive fighting game community in Madison Wisconsin: [www.thedailypage.com] The writer highlights our camaraderie, diversity and constructive attitudes.

Altaïr is not Ezio's ancestor.

Every Kotaku post about this game leads me to believe you people have never played Tekken games for any longer than it takes to write an ignorant review. Way to wear it on your sleeves, or something, I guess?

We shall see how easy it is to turn gems off, but the Street Fighter community and the larger overall fighting game community have already written the whole idea off as unbalanceable at worst, and an unwelcome waste of time at best, and they're refusing to use it. It might have had a chance if not for competing store

This is identical to the system in Soul Calibur IV where different armor and weapons gave different benefits in "Special" versions of the main game modes. At a huge tournament with like eight stations, I once saw a few people actually playing Special Versus mode using what they thought were finely-tuned custom

HA-HA! SWEARING! FROM NINTENDO CHARACTERS! I WILL NEVER GET TIRED OF -no, wait, it stopped being funny before YouTube existed.

That's nice, but skin texture is already passable. The problem is in how you animate it.

I don't want to just be a guy who's always harping on typos, but... yes I do. Somebody has to. You guys are ridiculous.

You're a mean guy, Frankie.

You may find my assessment overly confident, but that doesn't have anything to do with the concept of a strawman. Neither of us have cited the exaggerated perspective of an imaginary person for the sake of arguing against them.

The difference between every other control scheme this game has ever had, and a touch screen, is that no-one would have chosen a touch screen. We're stuck with it because rather than a device designed for games that we carry around for games, we have a device designed for multimedia page browsing that we carry around

Yeah, I'm pretty sure I know what you're talking about. Here's a writeup I did recently involving what I've done to all my area demos: [www.reddit.com] Basically, on each one, you have to:

It doesn't support the iCade, either. That would have made all the difference in the world for me. I found it surprisingly playable on the iPad, where it lets you move the onscreen buttons into an optimized arrangement, and I was able to get the most accuracy-intensive achievements, but it's still in no way

Soulcalibur isn't about combos. It's about positioning, defense, and earning every hit. Long combos exist, but they're the exception, not the rule, and their starters are usually not very good moves.

lol I was just kidding, bro. If you're in the southern Wisconsin area, I would -no lie- love to meet you somewhere for a streetpass, but that's the only way we could do that. I've personally been hacking and upgrading store demo 3DS units all over my city so that they catch pink puzzle pieces from random customers,

I love button masher kids. I love them so much. Please, come mash buttons at me. It would make my day.