cadarn07
cadarn07
cadarn07

The thing about games is that you want them to be unrealistic. The stronger the feedback is, the better it feels. The talk by Jan Willem Nijman does a great job of explaining why that works.

Love the idea of a washed up Duke but there seems to be this awful unwritten rule that you can’t portray Duke as this dork who has been stagnant since the mid 90's. Gameplay wise they should just look at new Doom. Id made something special by cherry picking peoples nostalgia of the classic Doom while incorporating new

No, he had a different article outlining an illness, and i made this and other comments without knowing that he is not an active Kotaku employee, I would like to retract this comment because of that reason, I thought it was unprofessional. He is a guest editor for the weekend, not an actual journalist, I stand

Bioshock: The Collection also releases on Tuesday, September 13th for PC, PS4, and Xbox One

I’m trying to do the best job I can and I hate that I’ve made even the slightest mistake.

Seriously apologizing, had no idea you were just invited to do this, man. You’re doing a better job than I could, so keep it up :)

Lol. Look, not to be disrespectful, even though you seem to have few qualms with being so yourself, but I just want to ask:

What? Are you new here or something?

So the guy slipped on a “t”. Whoops. You got the point, right? He’s only been cranking out monster sums of content all weekend. I see you got the nine inch

“Half-Life, which is the second-greatest shooter of all time after Halo: Combat Evolved and Quake”

don’t get me wrong, i’m both a cinema and tech geek, so purely from tech perspective i thought hardcore henry was great, too.

Very true, it is just theory usually, because most games look at it in terms of guns/no guns. When they don’t identify their game is primarily horror, both the gun and gunless games fail at being horrifying.

I agree, but just because a game has guns doesn’t mean that’s its only focus. Two horror games made nearly identically, one with and one without guns, can do everything the same EXCEPT have guns. Therefore the game without guns has less horror potential considering all that guns/weapons can bring to the genre. There’s

Literally all of those would be better in first person. The latter two would be like Mirror’s Edge in a good setting.

Okay, so while the article itself is clearly tongue in cheek, I legitimately cannot think of a single game that was made worst by first person.

Ehh I think it’s scarier and better without weapons. Games where the only thing you can do is run and hide makes is wayyyy scarier, it’s just that there are few games that actually do this well.

Dunno. Outlast, Soma and Amnesia are three of the scariest games I’ve played, and as far as I can remember, none of them have weapons. I’m terrible when it comes to stealth, so not having weapons and forcing me to do stealth is the scariest situation for me.

This is one of the many reasons why I find Call of Duty campaigns un-freakin’ playable. They’re ludicrously boring because the enemies are just... dudes... Or robots that might as well be dudes. I mean it doesn’t help that their scripts seem to be written by a committee of 14-year-olds and that they have the dullest

One of my favourite enemies ever, and probably simply because as a child I was no where near as quick on the aim as I am now, are head crabs and their poisonous black cousins. Especially their poisonous black cousins. Hard to kill? Not exactly. But they were ever present, but not overbearingly so. They moved quite

Shapes are important for visual design. I can never forget using the flamethrower on these badboys from Return to Castle Wolfenstein.

SOAB ... all that theater watching, and apparently I have it backwards! I never could get it right. F it. That’s why I just don’t camp around bears. :P