Yep, easily my favorite. Not holding my breath, but hopefully we get a Dark Tower series out of him that does it justice.
Yep, easily my favorite. Not holding my breath, but hopefully we get a Dark Tower series out of him that does it justice.
Midnight Mass is best for me. Not subtle at all by the end. Some full on gore. But I thought it was one of the best Stephen King adapatations (not actually written by Stephen King).
you’re not missing out on anything by never returning to Starfield
I just... don’t get people who spend all their time walking around not really *doing* anything in games.
Conversely, all of the Crimson Fleet / UC SysDef quest markers were bugged out of existence on mine, so I ended up having to look up walkthroughs just to figure out where the heck I was supposed to go. Quest was still good, though.
I played through the main story, Crimson Fleet, SysDef, and a smattering of side quests plus a little NG+ over around 70 hours. It was fun, but I hit the point where I’m ready to put it down and wait for a hopefully improved experience to see the rest of the game in a year or two. Just way too many baffling,…
I’ve really just enjoyed reading all the articles on Starfield and that has been more than enough for me. I will pick it up at sometime, just not in a rush to.
“Don’t you worry Mr. Trump, you’re in good hands! I’ve got an interactive program on here about how to be an Ace Attorney, and it’s never steered me wrong. I tell ya, we’ve got this one in the bag!”
The formula isn’t the problem. The implementation is. Exploration has always been the driving force of BGS’ games and it’s just boring in Starfield due to the big, barren planets and heavy recycling of POIs. In Elder Scrolls and Fallout, I felt compelled to explore every inch of the map so I could discover every POI.…
The frustrating thing to me is that the +20% damage stuff is in there...but if you pick that then you aren't picking the QOL stuff that makes the game feel better. So even damage bonuses feel bad because of the opportunity cost of perk points
I could get thinking this game was amazing if you come from a universe where space-set games like Mass Effect, Elite Dangerous, No Man’s Sky, and Outer Wilds, to name just a few, don’t exist at all, but I don’t know how this game passes for good, much less incredible to anyone whose played even just 10-12 hours of any…
On the reverse, I also don’t get your perspective.
At least in NMS I can talk to weird aliens and see planets with strange impossible geography and everything has a prog rock album cover aesthetic.
This idea that it’s just Fallot in space is dumb. It’s more than that.
The single most apt word I’ve seen used to describe this game so far has been “unsexy.”
It feels like a failure of vision: a space game where exploration and distance don’t matter, an RPG with mechanics that only ever act as a meaningless gate, a shooter where each gun somehow feels the same, and a builder with useless rewards.
I could not agree with this review more. The planet exploration is a slog, and there’s far more emphasis on FPS combat than space dogfights. And when you do actually get the chance to engage in large scale space battles, the difficulty spikes to an obscene degree. I’m thinking specifically of the final mission in the…
“not to mention various shortcuts that aren’t spelled out, like the ability to go immediately to the star map by holding down the menu button.”
Never in my life have I tried so hard to get any sort of enjoyment out of a game. But every slightly positive thing is marred by a bethesda formula that has not only been shattered into pieced but gets watered down more and more with every new game they make.
Great review. My biggest concern going into Starfield is that they were trying to do too much with it. After spending a few weeks with it, I can confirm my concerns were validated. It’s a game that presents you with so many incredible ideas—maybe some of the most interesting and (more importantly, this being a game…