buttersnap
Buttersnap
buttersnap

I had troubles with an atrium door connecting to a "wide hallway" module. The connection worked without any issue, but the settlers would not go through it. Plus, I could not put anything powered into the wide hallway modules. The standard vault electrical conduit thing you put on the hallway and atrium walls could

There's been a raider body, in his underwear, and a dog carcass between Sanctuary and Red Rocket for the entire game. I assume he's not supposed to go away, but I wish he would.

I have not yet taken the time to put new junk and loose debris in my settlements, but I have been reading about how buggy it is. I've read the most successful sounding approach is to use the settlement building function to place the items where you want them (because it makes things upright by default) and then you go

I assume that's a bug, so finally there's a bug that I actually want to use. My vault 88 is barely a shell of a building and is pushing the size limit.

Pickman's blade is just nasty on things if you get up close.

For as superficial as settlement building seems to be, I find it engages me with the world more than I expected. I was thinking about the re-release of Skyrim coming out in October and, despite that I actually have a desire to play skyrim again, I can't see myself getting invested into it. The world just seems so

That's exactly it. I figured there would eventually be something that ushers me that direction, but that part of my brain that lets things slide took a bit of time to let go of it.

Yeah, I just completed the return to the island and the endless quest for soup.

I'm glad you are enjoying just cause 3 because I've lost any good will I had towards it. It performs so poorly and crashed every time I played. There never seemed to be any interest in improving those aspects of the game, often they would get worse with each dlc patch.

I just finished the automata island in DQ vii. And I thought the village where the people turned to stone was poignant.

My Fallout 4 evil character run just hit 30 so the first thing I did was start Nuka Land. I haven't finished the gauntlet run yet but it's been a satisfying challenge. My race to 30 got delayed as I did the Vault 88 content the first time. Building a vault turned out to be quite fun and abusing Clem played into my

I see her on the street or in restaurants around the neighborhood I work in every couple months. The first time I noticed her, I didn't immediately recognize her, but was because she was just very striking to look at.

one of the Kotaku comments used "over-twat-ch"

I tried the demo out a bit but was frustrated that I could not seem to initialize challenges against AI cars outside the single one they tutorialized. Was I just not doing something right in the demo? I assume, since they showed me how to do it, it's in the full release…

It's an open world racing game in which you drive around fiddling with the radio stations until GNR's "Paradise City" comes back on.

I've been using their mobile app player for a while and they seem to have built in a lot of nice features finally. For a while, I had to cut it off using cellular data because it was leaching data. Now I can swap it from offline to online and get an entirely different library immediately. And best of all, it's got an

One major change that game systems have today vs. last gen is the ability to use the console OS without ending the game. Game suspension is also a new feature this generation, but, in reality, it works pretty poorly. My 3ds will keep a game suspended until I come back, as long as it has power, whereas my Xbone seems

Yah, having one of the stone people fall to dust after "talking" to him was a bit jarring for such a light-hearted game.

I do, but I haven't gone down the concrete path yet (i've good wood/steel coming out of my ears). I'll check that out!

I love Kid Cat too. His intro music always makes me smile.