burnersplz
Burnersplz
burnersplz

Yeah, it’s fairly new but it is really nice. Multiplayer games of hearthstone would be dope if they could easily figure out the UI for it. All the random effects in 3+ player games would be sweet.

But... You can if you play with friends? There is a “Challenge a friend” option, AND you can now finish all quests while challenging friends, so you never even need to play against random people if you don’t want.

Nerf Now nailed my reaction PERFECTLY. I am so tired of Early Access games...

If I remember correctly, he notoriously doesn’t even use assistants, which is why the art of the Chimera Ant arc is so awful. I did hear a rumor floating around that his wife was considering doing the art for them to continue the series, I’d be so okay with it if this were true.

It’s a Planeswalker card. It basically functions as another player (So you can direct attacks at it) the number in the bottom right is its effective HP and it goes up and down based on the abilities you use (the 3 options on the card with + or - next to them).

There is a card in Hearthstone called “Dirty Rat” it really fucking poops on caverns rogue. Unless they manage to draw an extra bounce/you don’t kill their bounce target, it can set them far enough back that they can’t recover.

Uhhhh... No Ron Perlman on this list!?

I thought it was widely accepted amongst speedrunners that there were certain portions of the game that were literally impossible to beat with knife only. I’ll have to watch it to see how they deal with the final boss...

Rygarius the Dragonborn Barbarian who thought he was the avatar of Bahamut even though he had zero ability to connect with the Gods was a pretty good one.

Not dragging a false swiper around makes sense, but why wouldn’t you drag around people who can do Status effects? They’re so good even against totem pokemon and shit.

Couldn’t find it anywhere in game. I got fed up after paralyzing a bagon at 1hp + adrenaline orb and not having him summon anything for 30+ turns... And looked it up

You guys know that if you put any status effect on the pokemon they cannot summon friends, right? Its super easy except against ground/electric pokemon since you should be trying and paralyzing them to ease catching anyways!

I still have a huge castle/complex in the middle of a random fucking ocean on that server from like 4 years ago. Spawn being unplayable is nothing new tbh, it took me multiple tries to escape the barren wasteland then. I can’t even imagine how hard it is with the new food system. Last time I logged on, a couple years

I had a couple guildies who had no idea the dungeons even existed... I am not holding my breath :P

Me and my guildies are worried they’re going to lock Nighthold behind rep...

Even as a stealth expert once you hit revered a lot of the dailies are group content just because you have to fight like packs of 3 elites... It can get rough.

This is the first expansion EVER that I hit max level and within a week I was like “That was fun, I want to level another character.” And now I have 2 845+ characters... And I’m jonesing to level another... This expansion is great, if for no reason other than actually making me want to play.

HSD:Kenichi was worse. Waaaay worse. All of a sudden towards the end of an epic arc that felt no where near similar to an ending point in the overall story, it was like “HSD:KENICHI ENDS NEXT WEEK!"

That is fair, but I don’t make that hot take as someone “trying to be cool to spite the game or lash out against what was cool then” I just legitimately have complaints with the game, as it does feel somewhat dated. (However, that is not to say, I am not unreasonably excited for the remake).

Super Mario RPG is still, in my opinion, the epitome of the JRPG genre. It is as close to perfection a video game has ever attained in my opinion. Many of the early 3D rpgs have aged poorly in my opinion, (LOOKING AT YOU FF7), but SMRPG is one of the few that still holds up very strongly today.