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RandomGuyThrowawayaccount10154
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I’m not.

thanks. ^_^

When the Wii came out it was a pretty cool experience, but over time it became a tiring experience because pointing the Wiimote was never quite as accurate as using an analog stick.

no, I’m not better than anybody. I’m just not incompetent.

no amount of design can teach people how to use an input device. the user is ultimately at fault when they don’t understand how to do something.

it’s not though. and plus you use the motion controls simultaneously with the analog sticks.

The majority of humanity is playing their games just fine with controls that work just fine.

By default, aiming in this mostly on-rails shooter is handled via motion controls,

actually the majority of humanity is stupid.

It maybe for you

it was. go back and play any of the previous games in the series. the aiming was total shit compared to Star Fox Zero.

It’s not as simple as you make it out to be.

no, the problem is that most people are idiots.

That said, it’s pretty difficult to move a fairly large screen in front of a TV and be able to focus on both.

the term universally panned doesn’t apply here because the only people that didn’t like them were the people that didn’t learn to use them right.

is it really that hard to tilt a controller? do you really need to go to a school for that or are you just that incompetent?

except it’s not. the controls are the only reason people even talk about the game which means it’s not forgettable in the least.

The problem is that the added complexity adds nothing meaningful to the gameplay.

the funny thing about Star Fox Zero is that most of the critics that played and reviewed it didn’t even learn how to play it right.

pointing at a screen with a controller and/or tilting that controller is as simple and easy as it gets. if you can’t handle that then you’re an idiot plain and simple.