brunonicolai
gnaghi
brunonicolai

They do that constantly, especially at Kotaku. I think it’s a thing meant to make it look like the writers are all hanging out in the office having a fun time and sharing opinions on everything as opposed to the reality. “We’re super psyched for this! We can’t wait for this game to come out!” etc. At least neither

Yeah, I have the FFVI GBA version and it’s great. I really don’t understand why the subsequent ports have all been worse. 

Hopefully this doesn’t feel like season 1, where it seems like they ran out of money halfway through the season and very, VERY hastily wrapped up several plot threads without any satisfying resolution.

Lightsaber colors? Hell yeah. Lightsaber handles that were almost all invisible unless you were currently customizing them? ZZZ. I think it’s good to have those options but them being the REWARDS for exploration seems silly.

Seriously, that better not be the case again. Nothing feels like a bigger letdown in Zelda games than getting to the end of some questline/cave and getting like, 50 rupees. But getting a frickin Poncho was so much worse. And those were the BEST cosmetic rewards! The lightsaber handle customizations were practically

Yeah, they copied the Soulsborne mechanic just for the sake of copying it and didn’t put in any explanation as to WHY it was happening, unlike those games. Well, I don’t think Sekiro really had an explanation either. I think it’s fine, but it is kind of weird.

The first game was absolutely not a “carefully constructed interconnected Metroidvania,” it was a series of often nearly linear levels separated by a hub (your spaceship) that often had one or two doors you’d have to backtrack to eventually when you had the power to open them. Like, the worst part of that game was the

Sekiro’s NG+ is definitely a sort of “get in a flow state” sort of thing. Especially after a few playthroughs where the gameplay changes to make it so ONLY perfectly timed deflects work without you taking damage (NG is easily beatable by spamming the parry button as fast as possible at all times instead of

Yeah, I like that area, but I will admit to almost always going through with hundreds of arrows and sniping out the caster ladies and the underwater guys instead of blindly running through and trying to melee everything.

Yep, agreed with this entirely. The world in BOTW feels almost perfunctory, it’s the stuff you find in the world that matters, and the locations often seem almost random. You’re not memorizing world layouts, you’re just trying to poke around in every corner of the world to find the cool stuff (usually either by

I had this weapon back when it was current and I was playing WAY too much of this game. I used it quite a lot and was pretty familiar with its limitations.

I feel it IS a flaw if the game’s main way of interacting with enemies becomes less viable and IMO stops being fun at a certain point in gameplay progression due to numbers not lining up anymore. I’d roughly compare it to Final Fantasy 8, where if you level your characters up too much the game gets extremely

THIS. DAI had big issues with bloat and filler in the gameplay/level departments, but the characters were almost universally great. I really liked just going out in the world and hearing the character reactions from your party, and progressing relationships via dialogue with everyone was involving.

The problem with the system was that enemy health did not scale at the same rate as weapon damage, and weapon durability was basically static for the whole game (with a few special weapons that broke even faster, like those garbage wind sword things or the “rods”).

Probably cause they’ve gone to Kakariko Village in the first game, or been in any situation where a bunch of explosions went off at the same time. :P BOTW has really serious framerate problems in some areas, like 15 fps level. The game’s obviously still playable and a masterpiece, but it does not run well at all by

I remember being like 8 years old and being excited about scoring a readers digest condensed book version of the Jaws 2 novel based on the film. Talk about multiple layers of shit.

Carrie is a revenge movie?? Can’t say I’ve ever seen it classified as that before. I always saw that movie as one of the great tragedies of horror, with a really sympathetic, lovely central character just getting beaten down by the world until she’s broken. Hardly a “revenge movie” arc. I mean, she does “get revenge

Yes, Revenge is really great and somehow manages to dodge the exploitation trap that rape/revenge movies fall into. It’s definitely no Death Wish 2 or whatever other movie where the director was clearly like YEAH LET”S GET HER NAKED AND DRAW THIS OUT AS LONG AS POSSIBLE!!! YEAH!!!

No, and some of those nerfs were clearly directed at PVE as well as PVP. Unfortunately. 

Yeah, for the couple of these that are actually available on disc anyway.