brokedownsystem
brokedownsystem
brokedownsystem

Hmm... 19,000 nukes on PC, and only 2500 nukes on PS4. So it sounds like PC Gamers are more likely to be worse people than console gamers. Interesting.

Holy shit, MGSV came out on PS3? I had forgotten that.

Hey Sega! release this in the US already. people will buy it.

There’s a PS3 version of MGS5???

There’s a PS3 version of MGS5???

It takes effort and a ton of resources to disarm a nuke; and while expensive, not as much effort to build one. The self-gains for having them are pretty good too, so it takes a lot of legit sacrifice, selflessness and teamwork to disarm all the nukes.

There is old videos talking about how much improbable this achievement would be. I’m very happy to see this become a real thing. Kudos to the PS3's team who put effort to turn this in reality. :)   

I don't know why this feels like the best piece of news today but I'm living for it. Good on them PS3 MGS players. 

lol, couldn’t careless about their opinions. The truth is that the game was divisive because the gameplay was more of the same coming from the original, and it was never that great to begin with—what made it interesting was the story and its execution. This time around though, the story was paper thin and the

yeah, i guess you meant a bunch of virgins were upset that game lady have muscles

From just about every review I’ve read... This is very much a “stop and smell the roses” type of open world. There is the concept of having something happen at certain time intervals to keep attention and make the world “alive” I think it was Skill-Up or ACG that said “Ghost revels in the quietness between events”

I had an issue with AC Odyssey, the game was just too big for its own good. I eventually got all the achievements and 100% the game with a final time of around 160-170 hours over the course of a year. One of the best things I did for myself was take about a 3-4 month break from the game and do other stuff.

From everything I’ve read, this is the AC: Japan players have been wanting for over a decade just made by another company, and i am totally fine with that. 

The reviews are a little underwhelming, but then again the same outlets made TLOU P2 sound like the best game ever made and we know how that turned out. So I’m almost certain that Ghost is one of the better exclusives of this year.

open worlds arent the problem, lazy game design is. Open world need not be a hamster wheel of nothing but kill upgrade in order to kill more ..rinse repeat.. Its an open world, let it be open. A true well designed open world game would be one where if 12 players played it, NO ONE would tell of the same game arc or

I’m not too concerned about whether or not Jin takes on modern sensibilities while navigating Feudal Japan, though I am concerned that he won’t be a compelling or interesting character.

I typically can’t even try to 100% open-world games. Even the best of them (like Horizon) tire me out, and to be perfectly honest I

I’m guessing that’s just one review. We all know just how badly Alien: Isolation was reviewed. Or God Hand for that matter (I took personal umbrage to this one since I loved it). I’d still be willing to pick this up if it doesn’t reek of Far-Cry-ness.

Quick question: How chill is the Ubisoft-style open world in this game?

Typical Kotaku reviews bashing Triple A games.