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The pro-murder cult is the Republicans, right? I mean, they seem to think everything is solved by shooting people without due process for crimes that wouldn’t warrant the death penalty anyway.

Fetuses aren’t babies, they’re pre-human cells. Yeah, they can become a baby and a person, but I don’t go around calling eggs

Is it just me, or is it also a wildly boring book that feels like too earnest of a a masturbatory story about a space soldier’s life and their weaponry. I honestly can’t remember much of it because I read it right after I read Childhood’s End and CE changed my life, so it just felt like space boy scout going to war to

I was being conservative when I mention a committee, once again, we’re ignoring the elephant in the room that this is Microsoft and Halo, chances are high that it’s not some informal DEI committee as it would be at a much smaller organization at Kotaku. Honestly, I’m not quite sure why everyone keeps trying to find

At Microsoft, I would assume that one component of their copy editing and proofing team is now specifically considering DEI (Diversity, Equity, and Inclusion). Whether or not that practice makes it’s way to all of its subsidiaries is hard to tell, but I would guess that an IP the size of Halo and 343 have their own

Early on, a team I was on submitted a game to Xbox for approval, but we kept getting rejected for seemingly simple compliance problems. Apparently, one of our UI people was using an old compliance asset kit from a different project and none of us could catch it, but the Xbox team did. I’m not talking something that

That’s potentially true, but to be real, a lot of PR teams are almost excruciatingly annoying and nitpicky about a lot of things and chances are high the art/dev team was told to make a Juneteenth skin by the PR team and then they rushed it through, potentially saying “we did what they wanted” without getting

In the context of publishing final products and materials in a large product like this, the approval chains are usually built around editorial roles rather than managerial power/authority, so it’s very rarely about scattered managers not paying attention and it’s literally a chain of purpose-built roles to actually

It’s usually quite the opposite actually. I read thousands of file names a day and recognizing suffixes and program names is literally one of the few things that makes it doable. Not to mention, in-house tool names and suffixes are also usually some of the first things that people hunt down when they remove

My guess, if this was truly an accident, the Juneteenth skin was rushed and the approval chain was so sloppy that they didn’t have oversight from important teams. Yeah, that’s possible, but even then, there should have been someone at corporate who’s job is to ask “we’re rushing the Juneteenth skin? We at least have

Big technical pipelines can be complicated and filled with in-house tools with weird proprietary names, but the thing is, once a tool has a ubiquitous presence in an organization, it makes it actually less believable that its name was just casually missed on review. Why? Because “Bonobo” isn’t just some random word

See, you keep saying “we don’t have enough information” but you keep commenting on the pieces of explanation that includes the most unknowns and lack of clarity (mechanics and moment-to-moment gameplay mechanics), whereas all of the things I acknowledged are in the explicit pitch.

I’ve shipped two games in my career

This is the most accurate summation of post-90's Sega on so many topics. It’s like they think if something doesn’t come together well, everything in the mix is to blame, so I even feel like they actively discount good ideas just because they’ve tried incorporating them in a failed game before.

You’re being willfully obtuse here and I openly acknowledged that we don’t know about about Redfall to definitively state anything, with that being said, it seems like you didn’t catch any of the cues I mentioned and now you’re just treading water on one specific here an there. They did explicitly point out

After writing my last comment, I’m now thinking what we may get is something with the locational narrative of Dying Light, but with a more The Division/Destiny like mission structure that allows you to grind missions over and over again using locations as the basis. It also does have a much more intimate vibe like

Look past rote combat and movement mechanics and think a bit more openly about what the structure is. Both games appear to rely heavily on being a contained survivor in a secluded disaster zone with a horde or seemingly horde-like threat. Unlike L4D, these both use persistent environments and open level structures. Alt

I don’t have a particular interest in this game and I’m not a fan of L4D or B4B gameplay, but I can tell just from a quick glimpse that they’re going to be different because L4D always felt frantic and linear whereas this game seems to be more about exploring and clearing areas. If anything, the premise and vibe feels

This may be a part of the licensing package that allowed either the last or the last two Spiderman movies to be made.

Honestly, I would shout this at every casting call I see for an eternity. I want more Claudia all the time and that’s remarkably hard to come by. The fact that she’s not a huge star in comedy yet is a crime against humanity IMO.

There’s a joke in Gundam groups that the FB auto-filter will stop you from selling Gundam kits before it actually stops you from selling real guns. 

No, James is making fun of the comedians who think that punching down on trans people is okay. He actually rips Ricky Gervais a new one IMO.