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Aww, I appreciate the compliment nonetheless!

It really depends on the organization and how it approaches internal dynamics and leadership. When functional, senior leadership usually focuses more on strategic goals rather than tactical/day-to-day actions. This can vary pretty widely from looking at new markets to compete in, products/services that serve larger

Yeah, I think that’s really the biggest factor in seeking applicable games/hardware for these types of approaches because sometimes hardware has a maximum input speed, software has a maximum input speed, and then design factors create a maximum input speed.

Some games tie actions to frames or other limiting factors,

From the PC side, Game Pass was really strong about a year ago, but lately it’s been pretty hard to justify because they’re mostly listing games that have been heavily discounted for years on Steam or other storefronts. Missing Outriders on PC was a pretty big mistake because they haven’t added a whole lot of

I have never seen someone get ratio’ed as hard as you just did on Kotaku.

You definitely projected a moral criticism onto a story that’s really just covering an interesting factoid about a game. This is no different than discussing streamers “walking across entire maps of open-world games in X hours” or “beating games

I thought it was a great jumping off point though because they are really interesting scenarios running in parallel and there’s definitely a good article in there somewhere. Like CP is a mediocre game with tons of resources that keeps trying to tell you how inspired it is, but Outriders is a mediocre game that has

Let’s be real, CDPR would much rather have “the expectedly mediocre game that has some glimmers of interest” versus “the genre defining game that managed to fuck up on pretty much every level of importance.”

People Can Fly are walking away with a pretty modest release that was well-received enough that I think people

As I’ve said to most people regarding my experience with Outriders, it’s not a very exciting game, but it’s one of the few instances where I’m very hopeful for an Outriders 2 or a continuation that leverages what the game does well and positions better against the more rote encounters and linearity. I’m not

Yeah, it looks like he’s walking into a barrage of bullets with a “look at my awesome powers!” approach and ultimately dying. I get the feeling that the lead up will be him being super cocky about his powers and suit (it looks like one of the more refined “super” suits out of the bunch), so the reveal will make for a

Fundamentally, I think they really stuck their brand on the notion that anything that plays on the Pro must also play on the vanilla version of the PS4 to be accepted. With that being said, the reality is that they already passed the most basic certification with their initial submission of the game (granted, that

I didn’t read because there’s only one true answer for any child of any age: credibly threaten to eat them if they misbehave.

Typically, with major studios, I’d say you’re right in estimating future output based on previous works. With that being said, W3 became such a massive game that it completely altered the landscape of what CDPR was and is by completely positioning them as a full-blown AAA studio (which is pretty amazing when you

Yeah, I think that’s ultimately what I fault CP for though. W3 was meticulously crafted by hand to create a sense of life and I think we were all led to believe that emergent gameplay or larger population dynamics would somehow govern social interactions in CP, only to find that none of that was true. At the end of

I get that feeling a lot because they really went with some really rote dystopian future “orientalist” approaches that weren’t all that novel or interesting. As I mention below, it’s pretty wild to me that the underworld is so undeveloped and there isn’t something like a gang faction system or something like that.

I was in the same boat and only played W3 out of the series, but eventually got into it after I bought a 1080 when they came out. I don’t like the forced perspective of Geralt, with that being said, I thought that V wasn’t all that much different, I just had more visual customization options. If you play W3, you see

Definitely, it will take a brand new game to not make CP feel like an Ubisoft open-world game. This could have totally been “Far Cry: Night City” and people would be like “it’s an okay Far Cry game, but the stealth mechanics are pretty weak and the quickhacks aren’t that interesting.” The fact that it’s a CDPR game

Oh I totally agree, I also feel like if they rebooted Seed right now with Astray, it would quickly be derided for probably coming across like a Gundam interpretation of Power Rangers. I think Bandai really gets that UC is having a bit of a renewal and despite the love of Seed or Wing kits (I was also a Wing baby on

You’d think with the constant recurrence of AoZ kits on P-Bandai that they’d say “hey, maybe we can actually capitalize on this with a show and start full-run productions of these.”

I think my frustration with CP is that I had a relatively stable playable experience from the very start, I was just shocked at how shallow and uninteresting the world was. Random encounters were mostly repetitive with occasional points of interest, but nothing about the world felt alive. I just found myself running

If Borderlands is the movie that actually shows us videogame movies can be good, I will definitely laugh my ass off. Currently, there’s a lot of indicators that this could be at least watchable, but after getting my hopes up for Warcraft because I loved Duncan Jones’ “Moon,” I’m going to say that throwing resources