brguy168
brievolz84
brguy168

I have a Super Hornet which is arguably the defacto dogfighter. I know tons of pilots that rip Super Hornet pilots, that are good, to shreds. These ships are like tools, sure a wood saw can get the job done easier and faster, but a hacksaw can do the job as well. Meaning that it’s the user who utilizes the strengths

Evochron is a fully procedurally generated game (meaning gameplay and content) so it’s actually a lot easier to create that game because it’s all run by math which is why you can change stats like size of components....,etc. Star Citizen, on the other hand, is a game that is being built mostly by hand......which

You are forgetting that Elite: Dangerous has been developed off and on for the last 10 years as a side project for Frontier. They also had to highly customize their engine as well. So if you really want to get down to the nitty gritty, Elite: Dangerous has been in development far longer than Star Citizen.

I’m going to stop you right there, the subscriptions you detest are solely for community content and events. Originally CIG didn’t want subscriptions because of the stigma against them. The community (including me) wanted another avenue for us to give them money without having to spend $60+ on packages. CIG came up

You know that SQ42 will be the Wing Commander equivalent! Everything they’re developing now is going into that SP game so within the next several months, you will get that Wing Commander experience.

No pay to win means that you purchase something behind a paywall that is super OP and cannot be acquired in game. Buying these ships do not guarantee that you will win since this game is based upon skill and not random number generation. This game is more pay to grindless.

tl:dr I love how people say that they’re hemorrhaging money but they’ve really only spent $25-41 million dollars on salaries. I don’t know what they spend for building rent and utilities and IT infrastructure but that leaves them with $46-61 million dollars for the other overhead, granted they only had 1 studio for

It seems like your whole argument is predicated upon the notion that these modules represent the whole that will be Star Citizen. This isn’t the case because each and every one of these modules are more akin to test beds or tech demos than anything else. The whole point of the modules is to test to make sure that the