Yes that’s 125%. That’s why they call it Super Earth.
Yes that’s 125%. That’s why they call it Super Earth.
Do you think that the writers actually have any control over Kotaku technical limitations? Or that a game journalist shouldn’t talk about technical issues with the game he’s reviewing? This rationale makes no sense to me.
Devs: Here’s a player-made-content tool for our players!
I’m not american nor in america and knew about it. As Kirksplosion stated, the stereotype has been around for ages, which means it’s been generations upon generations of younger generations ignorant of details perpetuating the same stereotype. Harmful stereotypes don’t stop through ignorance. They stop by learning abou…
Fried chicken and watermelon are very well-known racist stereotypes. Like...some of the most well-known negative stereotypes about African Americans dating back to the Civil War. You not being aware of it doesn’t mean it shouldn’t be moderated. Some imagery could be questionable, but the specific examples you’ve cited…
Racism being illogical isn’t a flaw, it’s a feature. So the only standard racists adhere to is being assholes. So criticizing them for lack of consistency/logic/justification/etc, doesn’t do much.
Another article mentioned that they are going to focus on an original IP going forward. Curious on who crunched those numbers that an original IP will make more money than Deus Ex? I thought there was a fear of doing new IP these days? It must be some mobile money grab that they couldn’t mold Deus Ex into.
Elon Musk has entered the chat
Which company set more cash on fire in the last few years, Embracer buying and then destroying 1,000 video game companies, or whatever the fuck the Metaverse is?
The game was still in pre-production and that’s the most common phase for games to be canceled in.
Are there *any* examples of a big conglomerate buying up studios and the outcome being good/better for customers and/or employees in the end?
Guess you could say the folks dense enough to buy this thing were only born... The day before.
If you’re coming out with a live-service game at this point you’re basically showing up for the California Gold Rush in 1855. You just sold everything you had and moved across the country for nothing.
It’s starting to feel like live service game monetization is becoming something of a self-fulfilling prophecy. Trying to build a game around a live service design ends up taking so much more time and development resources that they literally need the live service tail to even turn a profit. But they could’ve released…
It has always been just a license.
Sir, this is an Arby’s.
You can’t be that old if you don’t remember the absolute banger licensed games Capcom and Konami put out in the 80s and 90s
You are utterly clueless about the process of development. That these guys got a functional product distributed at all, considering this new information, is noteworthy.
I came here to post: