bovurvn
bovURVN
bovurvn

Do you think you’re clever or something? I’m genuinely asking.

Also, this article is just circlejerk. “Hey Dark Souls is so good right? Yes, yes it is! It’s da bess!!!!!!!1"

Exactly THIS. Difficult games are fun. Punishing games are not.

It’s too late, not going to bother, I’ve had enough.

I’m getting real tired of this “it’s not for you” nonsense as well. I like challenging games. I always play action games at Hard difficulty right from the start. But I like games that are actually not wasting my time.

It’s not like I bank them on purpose. After you die a few times in a row, they start accumulating. And since you can’t use them on the spot, unless you died right at the beginning it just becomes a waste of time to return to base to use them. But then it’s all for nothing because eventually I make a dumb mistake and

Because I’m tired of hearing about it.

God I’m so tired of how the entire Internet can’t shut up about those games.

Sounds like he has to get a (puts sunglasses) Life.

Well, the actual problem here is one might lose a finger or hand if they WIN a match.

Nope. Persona is a tiny niche that is only known in certain gaming circles. Final Fantasy is a mainstream thing.

Is Kotaku really the appropriate outlet for MMA articles?

You can't really compare Persona with Final Fantasy in terms of production budget and significance to the western market.

That’s not going to happen. Localizing a RPG takes time.

At this point I’d say there’s still chance for Japan to get it late 2016. But the West? Not going to happen.

Vita or no buy.

His blog is nearly unaccessible right now, but Alex has posted yet another heap of hateful trash today, titled “I apologize” (SPOILER: not really, he just piles up even more mockery towards everyone who was offended).

Well that just sold me. I’m definitely going to get it the next time it’s on sale on PSN.

Asians in general have really good hair.

I haven’t played that game yet, but no invincibility frames at all for a dodge seems pretty absurd. It’s a well-established concept in action video games for a while now (and no, Dark Souls definitely did NOT invent that, Patrick... smh)