Let’s make this very clear-
Let’s make this very clear-
“I just want to crush newbies with little to no effort on my part” is not the winning argument he thinks it is. People like him just want to run around lobbies eating up a 20-2 K/D with no effort. He wants to have fun at the expense of an entire lobby and thinks that’s a fair trade. That’s like asking Heaven GG:Strive…
“I’m not playing this game because I wanna bully people and it won’t let me” is so weak. WEAK.
Poor poor guy... Togashi will draw a few pages more and then go into an even deeper hiatus.
ONE PUNCH! Kanryou! Rensen renshou!
Unrelated news, but it’s interesting to hear that a mysterious new superhero is defeating villains in his area with a single punch.
I look forward to the backlash from the “gamers” when they eventually make Blaze not wear a streetwalker outfit to kick peoples asses in all day. At best I’m expecting a nod to it in some undercover scene at the beginning before she changes to something more sensible for kicking teeth in with.
GTFO with that nonsense go put your tin foil hat back on.
Oh, “Paul” knows a thing or two about death...considering the real Paul McCartney died in 1966! He never would have inflicted "Wonderful Christmastime" on us. Miss him, miss him, miss him!
I’m alright with this approach, 100%. The biggest problems that adaptations have is usually a lack of respect for the source material. The Borderlands and Uncharted movies comes to mind: the original storyline and character dynamics are scrapped so you can put your own “mark” on it when all the fans want is to see is…
Agreed: post-mortems are good for identifying what went well in a production as well as what didn’t. This wasn’t the best angle to get a dig in at Naughty Dog.
Agree, every project is different and all of them can teach you things that work and don’t work. Post Mortems should be standard.
In any design based business, at the end of the project you should have at least some in-depth analysis done on what worked great, what didn’t perform as well as it could have, any communication issues, timing, lessons learned (if needed). If you’re not doing some kind of post-mortem, you’re doing something wrong. …
Though, if you have to have a postmortem after every major release, maybe those postmortems aren’t working as intended.
I loved it precisely because it made me feel like I’d been punched in the gut for 30 hours.
Exactly! And like previous generations, it will also come down to game availability, too.
I completely agree that there are a ton of questions to be answered & even with all the specs, we will still have to see how all of these things play out in the real world.
I honestly think it will play out similar to the PS4 Pro & Xbox One X. The Series X will slightly out perform the PS5 in most 3rd party games but…
Digital Foundry’s article is definitely a good read. Like I already said, unless Sony is doing something different that would require PCIe 4.0 (in this case, a certain bandwidth), that’s when PCIe 3.0 could work, since PCIe 4.0 is naturally backwards compatible with PCIe 3.0. Going by what you have quoted, though, I’m…
Now that we know the full specs of the PS5 and Xbox Series X, there’s not much to differentiate them at the hardware…