bonk4licious
Bonk4licious
bonk4licious

Totally agree, there was a ton of trial and error for me figuring it out. Same note with dodging, it’s impossible to tell how long attacks are going to track you and if they can be dodged or you just need to guard through it. Personally I died a lot due to an over-reliance on dodging rather than blocking (I had to

Also, if you play at all like me: stop dodging so much. Seriously. The last chapters of the game (especially bosses) kicked the shit out of me for dodging instead of guarding. Guard against ranged attacks, and (if you’re playing as Cloud) switch to Punisher while guarding if enemies come in to melee to parry. I pulled

First on Stadia??? What the fuck?

This is kinda exciting, I loved the MW campaigns. Since they’re doing this, I hope they do all 3 campaigns, because MW3's campaign was absolutely bonkers and full of war movie tropes and I would definitely play through it again just for the absurdity of it.

The combat and overall gameplay is so well refined in this game that I would recommend it purely off of the last half of the game once you have all of your items.  I just wish they didn’t have so many text blurbs and tutorials.  I can’t wait to do my second playthrough on Nightmare and skip all of the bloat to see how

It’s true unfortunately. The alliances and odd nature of each faction’s ability are really hard to balance around anything than the 6 player limit. The game is hectic enough that pairing up players on factions is fine if you have more than 6 though.

Seriously. If it wasn’t for Tim Rogers videos, I’d block their video players from my browser.

Booting up multiplayer last night with a Halo newbie, they immediately noticed “We just start with everything?” Man, I missed the old school simplicity and combat flow of Halo.

lol why did you wait until they gave the release date to get pissy about this?  we’ve known this is coming for the better part of the year.  as a Halo fan, this is the news I was hoping for.

(Spoilers just for recruiting Vicar)

I know we’re supposed to be on the workers’ side here, but I personally heard a few new ones that made me giggle.

Don’t worry too much, the game typically scales to your power level automatically. Questing mostly gets you gear and player level over time.

I don’t care, Epic can have my money this time, Tetris Effect is a gem and one of the best games on the PS4. Finally getting it to PC with Rift/Vive compatibility is an absolute win for me.

I’d have to disagree, as there’s not really a better term, and Metroidvania does a pretty good job of describing the sub-genre of “exploration-and-backtrack-heavy” games. In the same vein that rogue-like means “games like Rogue” and souls-like is becoming “games like Demon/Dark Souls,” they do a good job of giving an

I remember early on with the game, I felt it was fun for a bit but really needed something... more. Then I looked up high level gameplay, to see what what I was working towards, and was surprised to see essentially the same thing just with elemental planning beforehand, and really kinda lost interest. The events and

A finger on the monkey’s paw curls in slowly...

I’m very surprised the hype got so high for this game, as I think it helped deter a lot of people away from what it ended up being.

The fact that it runs flawlessly on Android and iOS puzzles me even more as to why it’s not out on Switch yet.

The free 5* units they have for new players, or players that come back that missed out on the first year’s content, are good enough to pull through quite a bit of the competitive content too. I consistently pull 5*s on the quest summons where you get tickets to summon, too. Which is nice, since you only pull units,

That’s really good to hear. Fire Emblem Heroes pulled me back in with tweaks to how generous they are with summons and letting you play more generally (dropped off that at launch too), maybe if they keep doing that kind of stuff I’ll check it out again.