I'm not really seeing a lack of world building. There's a ton of stuff established before the action proper begins, you just have to notice it.
I'm not really seeing a lack of world building. There's a ton of stuff established before the action proper begins, you just have to notice it.
It makes sense since the prologue to Road Warrior says "he lost everything and became a shell of a man." Max is a cipher.
I am so happy that Cal survived. I love the misdirect with his character, it seemed from when he was introduced that he would be an irredeemable psychopath, instead he's the more moral of Skye's parents. Also Kyle Maclachlan ruled so hard, it was chewing scenery but it worked completely.
There's a chance, if she scored over 10,000 points in a prior stage or managed to get one of the Chaos Emeralds.
Because they're not in the big chain stores like the others are. You have to order them online.
And this is received wisdom in action, folks. Why doesn't she have any toys? She's not a draw! How do we know she isn't a draw? She doesn't have any toys!
It's always hard for me to judge cases like this because they're always sketches based on current events and you wonder about the possibility of them simply arriving at the idea independently.
A character no one cares about who has had crucial screen time in what, four movies thusfar?
They hired a feminist, or something like that.
Will someone please explain the reason for this strange behavior?
In fairness, this was the 1970s, and the idea of tying a season together as a continuous story arc was still pretty untested.
Epidemic: The Cure is a dice game variant on the Epidemic game (which I haven't played)- you're all medical professionals seeking to contain outbreaks of four major diseases, and you travel from region to region collecting samples to try and devise a cure for each. As co-op games go this one seems fairly…
Lovecraft is the obvious answer- his racism comes through in a lot of his stories but even something as blatantly anti-immigrant as "Horror at Red Hook" has a certain visceral power.
Take back your gilded pen, father! Signing bills into law was always your dream, not mine!
I say, most ungentlemanlike.
Definitely stretches the show's reality a bit, but I enjoy it for the same reason I enjoyed Futurama's "That's Lobstertainment!" Jokes about bad moviemaking are always welcome with me.
I could see it working in Adult Swim. Has its own theme music already.
I thought this had an excellent message- you don't do art for the acclaim, and you don't even necessarily do it because you're any good at it, you do it because you're compelled to.
TWD doesn't follow the comics very closely. It borrows characters and situations but changes a lot.
She may have been more explicit about her ambitions here, but she can afford to be.