Eh, it's not nearly as PG as it used to be. They're no longer stopping matches for blood or anything stupid like that.
Eh, it's not nearly as PG as it used to be. They're no longer stopping matches for blood or anything stupid like that.
I thought this was more "well-put-together" than actually funny, but it is a pilot so I guess they have to focus on establishing the ground work. Hard to say at this point.
Seen it, loved it, why isn't there a R1 DVD already
Funny, I recognized her instantly, but I had seen a few Cheers reruns recently.
I'm not sure about brave, but… more please.
Much love for the stoned trio of CeCe, Nick, and Coach.
It's always fun to watch a good actor play a bad one. Jess was so hilariously off.
Schmidt's hatred of the restaurant's lack of identity was such a great note.
Yeah, the bad decision was made back in… '07? Earlier?
It feels like XCom is the 4e game we should have gotten.
Honestly, the 4e cosmology is rapidly becoming my favorite part of the game. The World Axis metasetting is one with a very strong inherent conflict- the Primordials want to unmake the world so they can build it back up again- whereas all the planes on the Great Wheel are just sorta there.
So far I like what I've seen of 13th Age with a couple of reservations. The balance isn't quite as tight as it was in 4th (there are a few abilities/maneuvers/etc. that simply aren't that useful, fighty classes are still simpler than caster classes, the Monk is dependent on having multiple good ability scores for some…
Warhammer Quest has been pretty entertaining so far, though it looks like venturing past a certain point gets you into in-app purchase zone.
I think there are some issues. Wizard spells have gotten nerfed but they're still way more versatile while even the Battle Master fighter doesn't grow much quadratically (they heavily scaled back maneuvers/powers such that there just aren't a lot to choose from.)
It didn't support roleplaying any less than any other edition. You still made decisions as your character as to what to do in a given situation and the DM figured out what happened using the rules as a guide.
For the way these things are designed and laid out (lots of color art, glossy pages) it's actually pretty standard- though I figured D&D, being one of the few games you can count on to sell lots of copies (even 4e, for all that it's called a failure, landed on the NYT bestseller list), would benefit from economy of…
Their individual spells aren't quite as game breaking as in 3e (which is where things really went insane), but it's been done on this sort of case-by-case basis so I'm sure abuses will crop up.
It's good that they have the PDFs for sale again, but there's still a dumb policy against offering anything on PDF that's still available for hard copy- so a bunch of the old edition core books are actually not for sale digitally because they did the prestige reprints. (The same is true of the original original D&D…
Yeah, it's a damn shame. What's worse is that there's been a real backlash not just against the way 4e balanced the game, but balance in and of itself- hence the whole playtest of this game was done "feel first, math second".
It killed a bunch of sacred cows, and it let fighters have nice things. There were many complaints about how a 4e fighter's ability to push enemies around the map or taunt them into attacking them and not the squishier PCs "lacked verisimillitude", and people struggled with the idea that their abilities were limited…