Confrontation clause of the sixth amendment grants you the right to face your accuser.
Confrontation clause of the sixth amendment grants you the right to face your accuser.
But that’s the thing, with the leveling up system continuing after you die. You can goof off and play around, die and then start back at it again stronger than before.
PS4 no, but you can on the XB1 units.
Hell. Yes. I loved this game.
This also applies if you use any intentionally built in-debug mode stuff when doing QA. Which sometimes makes regressing a bug a fucking nightmare, and manually GETTING to some points in a game to check the bug WITHOUT implementing said debug mode to get there in the first place could be the work of DAYS on a new…
I did a double take, thought it should’ve been...Deadspin? Originally posted from Deadspin? I don’t know, sports give me ultra cancer and cause my distal colon to prolapse into a giant balloon that purposefully carries me into the nearest wood chipper.
I can’t fathom why they didn’t bring over the squad mutany feature from BF4 and Hardline. It was used to switch Squad Leader when enough people in the squad hit the “Request Order” com row button.
I just started getting into The Evil Within finally, seriously fun game. Bethesda is doing good work I’d say.
Mini Metro, a beautiful little game about building a subway system, is now out on iOS and Android. They’re the perfect platforms for its chill little brand of strategy.
Earlier this year, the game YouTuber’s Life made the rounds through, well, YouTube. By the time Pewdiepie played the…
That’s infuriating without even pushing play.
QA are supposed to have massive flowcharts for everything, right? Flowcharts that should technically tell you what to expect when you follow a certain branch, something like casting Agi on a Fire-resistant demon should trigger you losing a turn and the enemy gaining one.
A good QA would go through each branch of that…
Actually, this is very bad QA. Standard practice is to have a “Loser Playthrough” where you need to check off every situation in which a player can “lose” and how the game reacts. It is equally (if not more) important as playing through the game well, since it tests things which would otherwise go untested since they…
Your head will explode when you read Daikatana’s description. How many games hyperbolicly claim to have “innovative”, “immersive” and “exciting” gameplay when they really don’t?
You seem to be confusing console QA with people that actually care about the content. Console QA is about making sure the game doesn’t crash, that terminology is consistent, and various other technical aspects about *how* the game functions.
If you understand even a little bit of NMS’ complexity you should realize this is a nonsense statement. They didn’t redisgn the game, they altered it. The game design is the same, they just modified values to improve the experience. You’re speaking in hyperbole and you’re doing it because you don’t know what you’re…
Naw they probably already had most of those changes in the works a few months before submitting their game for certification. The last month was likely just them finishing up testing for those features and the features themselves were already complete for the most part. They just didn't want to chance botching the…
It’s only hard if you don’t level up and try to beat the game on your first playthrough.
And that’s exactly the reason I don’t wear contact. It all comes down to me knowing perfectly well that I can’t be bothered with instructions and drilling it into routine behavior.
Tomb Raider has the same issues as the previous. It relies too heavily on the same 3 copy/paste set pieces for the entirety of the game and the combat is complete garbage. Not to mention the brain dead rudimentary stealth. Climbing around is usually cool and the map is gorgeous so it has that going for it