OMG, thank you.
OMG, thank you.
Lego Avengers has a stupid vine rope you have to use to swing across a gap in the first level. Took me at least 30 minutes to get my character to actually match up with the rope.
Ice T has always been a national treasure, at least since the "Power" album.
Pain & Gain is a goddamn masterpiece. The best tribute to Tony Scott’s legacy. Also, the closest we’ve seen to Dwayne Johnson actually acting since that weird follow up to Donnie Darko.
As a lover of RPGs, this is what turns me off about MMOs. You spend hundreds of hours creating a custom character and are then expected to follow stringent guidelines when doing a raid/dungeon/instance.
I worked in game development for a decade, and I always heard, but never was able to officially verify, that you are not suppose to list a game you helped make on your resume unless your name is in the credits. Different companies have different policies for credits as well (some base it on a minimum amount of time on…
Goddamn P4.
In your defense, it was at the very end.
“Too Human will be added shortly and be free to download.”
So eventually you may own all available X-Box and 360 games with the 2 a month free with Gold? Or will they change it to XB1 and 360 games with Scarlett?
“Too Human will be added shortly and be free to download.” So, true, you can't buy it. Because it is free.
I interviewed for a position at Ouya and within minutes of playing it I knew it was destined for failure. I noped right out of there.
As a former developer, thank you! Unfortunately the marketing department has more of a say of a release date than the makers.
Overtime wasn’t “mandatory” when I worked at EA, Sony, LucasArts, Namco, or any other studio/publisher. But you could expect to be fired if you said no too many times (let’s say once every two weeks, once a month would be “acceptable”). Oddly enough, these same companies all had very lax policies on attendance,…
My preferred method:
I was watching the 4K release and my thoughts the whole movie where "this would make an awesome RPG" so you can all thank me in your own ways.
Bstore even reading the article, just based on the headline my first thought was "Bet none of them have ever ridden a skateboard"
This is the story of every Frostbite game I worked on, regardless of the studio making it. Creative people have great, fun, and even innovative ideas but find there is no way to implement in the engine without compromising 85% of the vision. Kinda like:
The video game tie-in for Star Wars Episode 3 let you spend points on leveling up. I figured "who cares about jump distance?" Welp, last boss fight of the game you have to jump across a chasm, guess who couldn't make the jump? I however, did replay the whole damn game