blue_villain
Blue_Villain
blue_villain

We all should be so dedicated to the cars we love, even the weird ones.

I’ve shared my Pandora thumbprint station, that works pretty well.

No they have to tell their idiot kids not to play in minefields or wander out of the village at night lest they get eaten by a large predator or taken by a human one. Worrying about dumbass teens eating Tide pods is the epitome of a first world problem.

I... I thought you meant to keep the children locked in a cabinet, up on a shelf. That seemed a bit of an overreaction.

Or just don’t buy Tide pods. Regular detergent still works.

Too late:

Or - put em in a locked cabinet, high shelf, generally unable to be found because you think your kid is dumb enough to eat them.

Yeah, isn’t weird that one company who’s product is being deliberated misused feels the need to speak out about the damage being done, but the company whose product is working as advertised to kill is good to go?

Teen dies from intentionally ingesting Tide: Sorry your kid is an idiot.

Teen dies from intentionally ingesting bullet from a gun: product worked exactly as designed, you’re welcome.

Only in America, mostly. I don’t think many parents in shithole countries tell their idiot kids not to eat Tide PODS.

Something so wrong that P&G has to say something ahout this but gun manufacturers don’t.

I think that’s usually the case, but not always. I’ve been a player in groups that just wouldn’t bite on a hook or weren’t in the mood for some reason. Where the DM did a good enough job, but the players just wouldn’t contribute. I was unable to carry it as a player by myself. I felt badly for the DM. It’s more common

If anything is tedious in a D&D campaign it’s the DM’s fault, period.

Different strokes for different folks. I moved a lot when I was a kid, and in some towns, the DMs loved orcs, in others, every mid-level threat was lizardmen.

I’m the only DM I knew who used kobolds consistently (I fell in love with the pictures of them in the AD&D Rogues Gallery), whereas others leaned heavily on

Yep, the way the OP describe Goblins is like how a 1st year 13 year old DM probably runs them. Which is fine for first timers I guess. But if you’re seeing them like this over and over, someone has failed.

Not to mention, as opposed to rats and other low level creatures, Goblins are rather fun for the DM to play too. They’re dumb, loud, easily frightened and coerced. That’s a lot of RP fodder there. Any enemy gets boring when they’re just there, flat on the page.

Anyone running Goblins this way should get their DM card revoked. Goblins are not meant to be a level specific challenge, such that over time, the party may or may not win. Goblins are a narrative tool, as are many monsters in D&D. Goblins can be better used to:

I think that D&D has an overabundance of low-level fodder creatures. Between goblins and their larger kin, kobolds, bandits, cultists, zombies, orcs, gnolls, and wild beasts, it can be hard to make them each feel distinct with 5e’s rules as they appear in the books.

No I think she’s pretty on point.

Goblin fights? I feel almost like you mean Kobold fights. I see Goblins so rarely in D&D campaigns (been playing since AD&D).