blankix
BlankIX
blankix

The stereotype of these particular gay men doesn’t bug me all that much. Yes it’s an old trope, but played for laughs it can still be quite funny. I don’t feel represented (I’m gay, but don’t identify with this overly flowery behavior) but I also don’t feel offended when I see this stereotype. See Bolson in Breath of

Please keep in mind that the Pokémon series has always had about this many stats per Pokémon, and was able to store hundreds and hundreds of them comfortably on a Gameboy. Pokémon Gold / Silver was able to store the entire game save, including all your progress throughout the world and the full data for every creature

Meanwhile I’m just staring at the lead image, trying to figure out how Machamp’s rear set of shoulders could possibly function... It seems like there’s no visible set of muscles that would pull them forward; the first set’s in the way.

I agree that wobbling is a bullshit technique. Regardless of how you feel about tiers, the fun of watching a Melee match is generally in how ridiculously fast the opponents can move around and read each others’ intentions. Infinite combos that are truly inescapable (not merely very difficult to escape) feel like

They were not; you’ve got the mixed up with a different studio. Both Oracle games were co-produced with Capcom.

This is the entire point of Early Access— to get feedback from real users playing your game during development, users who are already interested enough to make a purchasing decision. This kind of feedback is vital to a multiplayer game in development, as it should (if taken correctly) allow the development team to

Pretty sure that’s the reason he needs to wear some sort of eye protection, but the decision to use glasses rather than his original visor is certainly intentional. It’s so that (unless he’s indoors) he looks almost normal. That’s what they mean by Cyclops being closeted; he’s able to pass as a non-mutant outwardly if

Gen II was able to do this on the original Gameboy games, but it wasn’t without issues. I really liked the in-world explanation though, Bill warned the player about “computers in the past having a meltdown” or something like that. Like, even as kids we understood the real reason, but it was a clever nod.

I just cannot understand the Exp. Share complaints. I wish the game was balanced a bit better around it, but on the other hand, the Exp. Share ensures that if I see something cool and I want to add it to my team, I just *do that* and in maybe the next 3 fights the levels are evened out and I can start using that

Oh man, I read $16 a month on the first pass and nope’d right out. $16 a *year* is actually not that bad, that’s like what, $1.12 a month? I’m running some mobile apps that cost 10x that easily.

The thing that really stuck out to me in the lead image was the heavily increased contrast in shading in the 80s-90s style. Which... actually makes a lot of sense. That was before the age of high definition and flatscreen televisions, where color reproduction on the receiving end of a broadcast was far more variable.

Yeah, the Valve Index is *still* sold out. My housemate’s been repeatedly checking it since the beginning of January; for something nobody is buying, it sure is hard to find on shelves.

I think it’s way too easy to get caught up in ideology shaming and forget that as humans, we’re products of our environment and also *bound* to make some nasty mistakes, including such fundamental things as the moral system through which we view the world.

I’m not on their Pateron so I can’t say this for certain, but that looks at least *plausible* on a vanilla client, using a resource pack and a whole bunch of command blocks. I wouldn’t be at all surprised if there’s a backend Spigot plugin though, so the server’s custom, and if that’s the case it’ll almost certainly

That was my first thought. I don’t remember any 3D rendered PS1 games that had remotely good looking lighting. Or... well, anything really, due to some major problems in its vector pipeline causing weird inaccuracies and jankiness. You’ve got to remember that doing 3D at *all* was fairly impressive at the time; until

As a counterpoint, I collect Nintendo consoles and games, and I’ve nearly got my Pokémon collection of physical games complete. On the one hand, I’m very happy the company is moving in a direction that will please some of their core fans by expanding the Pokédex, but on the other hand, I’m just a little bit sad that

Even if macros exist, someone had to go through enough trouble to get this all put together, and if it’s one person, is paying what, 8x subscriptions for all those little characters? There’s some talent on display, even if it’s not the talent one might initially expect, and that doesn’t make it any less awesome.

On the flip side to that, I found joy in two of FFX’s core mechanics:

Content should be long enough to satisfyingly deliver the message it wants to deliver, and not much longer, so as to not overstay its welcome. Games can be just as long as they like (Blockbuster AAA games included) but shouldn’t be padded out simply to hit some metric number of hours. Some games lend themselves really