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I just appreciate that even the writers hate this system. Like... you’d think whomever was in charge of it would have gotten the message loud and clear by now, but noooo, let’s add more autoplaying crap.

Man I don’t even need to expand the rest of the comments today. We’re done, you’ve won. Take your damn star.

Yikes! Some of these are a little blatant:

I can’t possibly agree more, which is why this feels like trademark trolling. If it was part of the game’s title I might see it, but the descriptions I’m seeing here are mostly just that: descriptions of otherwise normal and expected mechanics in interactive media.

Oh wow, they did Kirby Superstar? That’s going to make their actual switch titles look a little bland in comparison. *Great* game! It’s like a half dozen games in one, with lovely tight controls and a whole bunch of neat abilities and mechanics.

Can we just take a moment to remember Playstation Underground, and the demo discs that Pizza Hut gave away at like every gathering? I didn’t have disposable income to actually purchase most of these games, but I have the first part of Metal Gear Solid (up to the Darpa Chief rescue) etched into my memory. What a game!

They’re... they’re belts.

Ermh... Minecraft is an example of that going fairly well. The Java version (the original one with PC mods) has remained perfectly active, and has a few big releases coming up with a ton of new features and quality of life improvements. The other cross-platform variants are doing really well, and the game even

FTFY

Ehh, there are two mostly legitimate ways to do this.

lol, no worries :) I figured you were being sarcastic on purpose, but this argument comes up so darn often that I felt like responding to it anyway. A good portion of the community has... somewhat optimistic estimates on how long development takes.

This is really very, very simple. Customers within the United States believe, generally mostly correctly, that tips work a specific way: they are given directly to the service worker, and have zero impact on that worker’s basic wage. The minimum wage for service workers relying on tips is allowed to be lower in some

I mean sure, loading in the model in about 10 minutes works. Is that creature balanced, stat and moveset wise? Does it need its moveset updated to take advantage of new mechanics? Can it learn any of the new TMs? How does it look when Dynamaxing? Does the model need tweaks and adjustments to look at home next to the

You cowards. WHERE IS THE 3.

I just love Hudson Soft’s solution here. Clearly the QA testers figured out the stage was broken past 160 or so. The developers *should* have lengthened the stage, and instead... artificially capped the score at 160 to hide the artifact instead.

Unicode support checks out. XD

The problem was not that a punishment occurred; that was expected given the terms of the contract. The problem was the swiftness, and especially the severity of the punishment, which was unusually harsh and out of line. Combine this with some disturbingly apologetic tweets from the official Chinese Hearthstone twitter

So, I realize Kinja has taken to randomizing CSS classes, so this may not work for everyone. But this is the filter I currently use to block videos in articles:

If nothing else, this at least needs a text edit on “13 lbs”

I’m torn on this. On the one hand, I *reeeeally* like the idea of Apple Arcade, as a way to reset the general public’s expectations of what a mobile game can be. But somehow among all the launch news and general praise, I missed the whole concept of it being subscription exclusive. I thought, initially (and perhaps