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They were not; you’ve got the mixed up with a different studio. Both Oracle games were co-produced with Capcom.

This is the entire point of Early Access— to get feedback from real users playing your game during development, users who are already interested enough to make a purchasing decision. This kind of feedback is vital to a multiplayer game in development, as it should (if taken correctly) allow the development team to

Gen II was able to do this on the original Gameboy games, but it wasn’t without issues. I really liked the in-world explanation though, Bill warned the player about “computers in the past having a meltdown” or something like that. Like, even as kids we understood the real reason, but it was a clever nod.

I just cannot understand the Exp. Share complaints. I wish the game was balanced a bit better around it, but on the other hand, the Exp. Share ensures that if I see something cool and I want to add it to my team, I just *do that* and in maybe the next 3 fights the levels are evened out and I can start using that

Oh man, I read $16 a month on the first pass and nope’d right out. $16 a *year* is actually not that bad, that’s like what, $1.12 a month? I’m running some mobile apps that cost 10x that easily.

The thing that really stuck out to me in the lead image was the heavily increased contrast in shading in the 80s-90s style. Which... actually makes a lot of sense. That was before the age of high definition and flatscreen televisions, where color reproduction on the receiving end of a broadcast was far more variable.

Yeah, the Valve Index is *still* sold out. My housemate’s been repeatedly checking it since the beginning of January; for something nobody is buying, it sure is hard to find on shelves.

I think it’s way too easy to get caught up in ideology shaming and forget that as humans, we’re products of our environment and also *bound* to make some nasty mistakes, including such fundamental things as the moral system through which we view the world.

I’m not on their Pateron so I can’t say this for certain, but that looks at least *plausible* on a vanilla client, using a resource pack and a whole bunch of command blocks. I wouldn’t be at all surprised if there’s a backend Spigot plugin though, so the server’s custom, and if that’s the case it’ll almost certainly

That was my first thought. I don’t remember any 3D rendered PS1 games that had remotely good looking lighting. Or... well, anything really, due to some major problems in its vector pipeline causing weird inaccuracies and jankiness. You’ve got to remember that doing 3D at *all* was fairly impressive at the time; until

As a counterpoint, I collect Nintendo consoles and games, and I’ve nearly got my Pokémon collection of physical games complete. On the one hand, I’m very happy the company is moving in a direction that will please some of their core fans by expanding the Pokédex, but on the other hand, I’m just a little bit sad that

Even if macros exist, someone had to go through enough trouble to get this all put together, and if it’s one person, is paying what, 8x subscriptions for all those little characters? There’s some talent on display, even if it’s not the talent one might initially expect, and that doesn’t make it any less awesome.

On the flip side to that, I found joy in two of FFX’s core mechanics:

I just appreciate that even the writers hate this system. Like... you’d think whomever was in charge of it would have gotten the message loud and clear by now, but noooo, let’s add more autoplaying crap.

Yikes! Some of these are a little blatant:

I can’t possibly agree more, which is why this feels like trademark trolling. If it was part of the game’s title I might see it, but the descriptions I’m seeing here are mostly just that: descriptions of otherwise normal and expected mechanics in interactive media.

Oh wow, they did Kirby Superstar? That’s going to make their actual switch titles look a little bland in comparison. *Great* game! It’s like a half dozen games in one, with lovely tight controls and a whole bunch of neat abilities and mechanics.

Can we just take a moment to remember Playstation Underground, and the demo discs that Pizza Hut gave away at like every gathering? I didn’t have disposable income to actually purchase most of these games, but I have the first part of Metal Gear Solid (up to the Darpa Chief rescue) etched into my memory. What a game!

They’re... they’re belts.

Ermh... Minecraft is an example of that going fairly well. The Java version (the original one with PC mods) has remained perfectly active, and has a few big releases coming up with a ton of new features and quality of life improvements. The other cross-platform variants are doing really well, and the game even